Verified recordComputer Games

Amanda Farough

Narrative Designer & Writer at Redstart Interactive

Based in Madison, United States

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Seniority

Staff

Department

Writing/Editing

Location

Madison

Industry

Computer Games

Company size

3

Contact information

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Email

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a•••••••@redstart.io

Phone

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Background

About Amanda Farough

I'm an independent game developer who works at the intersection of creativity and business. I work across disciplines as production leadership, as well as in narrative design and writing.Every piece of my career, from journalism to production, business, and narrative, shapes the way I approach every single project that I work on, regardless of my role(s). Bringing me into your studio gives you access to my 15+ years of experience in this industry in every facet.I'm best suited to helping independent game studios, especially new ones, sort out operations and production processes and define both design and narrative structure. If you don't know what you need for your studio, I'm the best person to help you figure it out.I believe that the game development process needs to be people centric, ensuring that the team has a strong production foundation with clear boundaries and expectations communicated with an abundance of compassion and transparency.Games are made by people, not systems, so establishing psychological safety for a team is one of the most important things a good producer can do. Sure, managing scope, deadlines, and budget ensure that the game gets shipped, but if you have miserable developers, the game is going to feel miserable when it ships.Not every developer thrives in person, so much of what I do as a producer centers around building inclusive systems that take into account contractors, part-time workers, timezones, and asynchronous check-ins.Clear communication doesn't end in production, either. It extends to thoughtful, player-centric narrative design that prioritizes player agency, which in turn rolls into pithy dialogue, emotionally resonant character work, and enrapturing worldbuilding. And, y'know, I write killer documentation from GDDs to SOPs.

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