Anders Elfgren
Co-founder at Discogarage Games
Based in Stockholm, Sweden
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Seniority
C-Team
Department
General Business & Management
Location
Stockholm
Industry
Computer Games
Company size
15
Contact information
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a•••••••@discogaragegames.com
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Background
About Anders Elfgren
In my 18+ years in the games industry, I've had the privilege to work on a number of fantastic projects at a large number of studios. After having worked on Just Cause 2 for three years I left Avalanche Studios and moved to Scotland to work on All Points Bulletin and then GTA5. When I got an offer to re-join my old colleague and friend Simon to work at Pixeldiet I quit my fancy job to work on the indie title The Showdown Effect together with Arrowhead Game Studios. I stayed with Pixeldiet for six brilliant years, consulting for Paradox Interactive on Magicka Wizard Wars, Fatshark on Warhammer: End Times - Vermintide, and on the Stingray engine for Autodesk. My last contract was again with the lovely people at Arrowhead working on Helldivers 2. I then went on to co-found Warpzone Studios and work on our own title Hammerting which I am extremely proud of. I then had a blast working as a Community Engineer and Engine developer at ControlZee! I now find myself back in the position of starting up a new studio - DiscoGarage Games. My goal is to be able to work on the types games I really want to make and drive the creative/design side. I am a programmer but I love to design games and have actually won a few game design awards. I've also spent the last few years studying creative writing. When I feel like I have specific knowledge, I like to teach and give lectures. Here are some games I have created during my spare time:* Poppiluss ( 3d strategy game inspired by the old Populous games)* Violent World ( 3d RTS/tower defence)* SwecPower ( 2d strategy game, build power plants and distribute to villages and cities)* Steam Empire ( 2d strategy game,"transport tycoon light"* City Connect ( 2d puzzle game where you connect cities via roads)* Bouncy ( 2d physics driven puzzle game )* Robots in Saucers (2d seen-from-the-side physics-driven tower defence)* Ragu ( top-20 finalist in Dream Build Play 2007)* Candy Time ( 2d time-travel-puzzel-actioner ) NOTE: If I don't know you and you want to add me on LinkedIn, please explain why in your request.
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