Armin Chaudhry
Senior 3d Environment Artist at Great Ape Games
Based in Berlin, Germany
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Berlin
Industry
Computer Games
Company size
30
Contact information
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a•••••••@greatapegames.com
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Background
About Armin Chaudhry
I am a passionate and dedicated senior 3d artist with 14 years’ experience in developing or AA environments and props for various games. So far I worked on 15 titles.I am a self-motivated creative person with proven problem-solving skills and with an excellent grasp of the latest technologies/tools and I am always looking for new workflows to maximize the output under the usual deadlines and pressure.During my career I worked in production art for 9 years and concept art for 5,5 years. This has made me versatile from both a technical production and conceptual point of view, and I am interested in both directions as each has its own challenges.Games I worked on:Crysis 3 for PC, PS3, and Xbox360Ryse, Son of Rome for Xbox OneWarface for PC (6 Months)Homefront. The Revolution for PC, Xbox One, PS4 (8 months)The Climb for Oculus RiftRobinson: The Journey for PlayStation VRHunt Showdown for PC (1 month)MorphiesLaw Remorphed for Nintendo Switch and PCGod of War - Ragnarök (1 month)Undisclosed Game A (3 years)Undisclosed Game B (3 Months)Undisclosed Game C (2,2 years)Undisclosed Game D (1 Month) Undisclosed Game E (3 Months)The lost wild (currently)Specialized in:High and low poly modelingProcedual workflows like geometry nodesDigital sculptingOrganic and hard-surface modelingModeling from referencesCognizance of polygon budgetsRetopologizingEfficient UV mappingTexture paintingLightmaps CollisionLODsPaintingPhoto scanningSoftware Skills (proficient):Blender, 3dsMax, ZBrush, Photoshop, Unreal, Crazybump, XNormal, Perforce, SVN, CryENGINE, Substance Painter, Quixel Suite, Agisoft Photoscan, Gaea/World Machine, Arnold (3dsmax)Software Skills (basics):Unity, Mudbox, Maya, Trinigy Vision, C++, After Effects, Illustrator, Substance Designer
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