Arron Robinson
Lead Technical Animator at People Can Fly Studio
Based in North Vancouver, Canada
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Seniority
Manager
Department
Information Technology
Location
North Vancouver
Industry
Computer Games
Company size
400
Contact information
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a•••••••@peoplecanfly.com
Phone
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Background
About Arron Robinson
Lead Character Technical Animator | Unreal Engine & Maya Expert | Games & Film Cutting-edge skills in UE5 (Animation Retargeting, Blueprints, PhysicsAssets, Control Rig, Cinematic Animation Integration, Maya–Unreal pipeline) Shipped multiple game titles with proven expertise in rigging, deformation, and animation systems Python/MEL scripting & custom tool development to optimize workflowsWith 25 years in games, film, and TV, I specialize in creature/character rigging, technical animation, and education. My diverse background spans production, leadership, and mentorship, giving me a unique ability to bridge artistic vision with technical execution.UE5 Production: Seamless integration of DCC assets into Unreal, cinematic animation pipelines, and advanced control rigs.Technical R&D: Rigging automation, animation toolsets, Python/MEL scripting, and problem-solving at scale.Character FX: Cloth, dynamics, and physics for lifelike secondary motion.Educator & Mentor: Active instructor at accredited animation schools; training future artists in Maya and Unreal workflows.Artistic Foundation: Classically trained in animation, anatomy, and locomotion with multiple diplomas.Leadership & Business: Proven management skills and start-up experience.
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