Barry Meade
Founder Member Business Director at Fireproof Studios Ltd
Based in Surrey, United Kingdom
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Seniority
C-Team
Department
Other
Location
Surrey
Industry
Computer Games
Company size
24
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b•••••••@fireproofgames.com
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5 credits+44 ••• •••• ••••
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Background
About Barry Meade
A little Indie Masterpiece on iPad: The Room - in 1992 as artist/animator on Healthutainment games for PC, AMIGA and SNES. You might know me from such classics as "Bronkie the Bronchial Bronchiasaurus" and "The AIDS Avenger". I shit you not.1994 I joined Bullfrog Productions as an artist/animator - which is weird as I left in 1996 while Head of Level Design. Over the next 5 years I worked as a designer in a few companies including with old Bullfrog friends at Mucky Foot Productions. Bullfrog was great times, still have a few old friends from it.Then after years of games design I took 10 months off in 2002 to learn 3DS MAX and go back to being an artist - this time in The Third Dimension. My stuff was good enough to get in as a character artist for Criterion Studios in Guildford. I had a rough five year goal to leave and start my own studio with friends. 5 years, 2 months later in August 2008 myself and 5 other artists from Criterion, a very tight and successful art team, left and formed Fireproof Studios.Fireproof Studios was set up to be a crack team of games-making artists specialising in environments - static sets, interactive streets, racing tracks and open worlds, we do the lot. As we are games makers ourselves, we offer services in all stages of the environment production cycle from the very earliest idea: initial research & design through to modelling and lighting/Post-FX. Since 2009 we've worked with some amazing people - Media Molecule, Freestyle Games, Guerrilla, Zoe Mode, Sumo, Relentless, Bugbear - and seen some tragic losses in Blackrock, Bizarre Creations, Endrant and others. We're lucky to have worked with the best: we love our work, we love making games and couldn't be happier doing what we're doing. Our first game,'The Room' on iPad, was released Sept 19th and went to #1 all over the world in 24 hours. Things are good.Specialties: Craftsmen; strong eye; Technical; drink 3D engines and efficiency on all hardware; professionals, we make great visuals game-ready and on time. Fireproof are award-winning, successful developers in our own right and can be brought in to contribute at much earlier stages of the dev cycle: Research & Pre-viz Environment White-boxing Env gameplay design and implementation World modelling Texturing Game Asset Creation Lighting Post Production
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