Directory · GB
Computer Games in United Kingdom
A register of firms and the professionals working at them in the Computer Games sector based in United Kingdom. Browse the public index, then filter or export on Kipplo.
Companies
2K on file
Globalstep
GlobalStep provides creative and technical outsourced solutions to the video games industry. Our services span the entire development lifecycle and include Game Design, Art, Engineering, Quality Assurance, Localization, Localization Quality Assurance, and Player Engagement. With 19 years' experience in the games industry, our 2,500+ employees operate in 30 countries and eight fully integrated, ISO-certified studios across the Americas, Europe, and Asia. Our clients include all major platform owners, top studios, and hundreds of large and mid-size developers.
1001 to 5000 staff
Hutch
Hutch has been voted one of the Best Places to Work in the gamesindustry.biz awards for the last 3 years in a row! Since inception in 2011, we've entertained over 300 million mobile players across game titles including Rebel Racing, F1® Clash, Top Drives, and Hot Wheels: Race Off. We’re dedicated to growing the racing genre on mobile, and enabling communities of players worldwide to celebrate their passion for cars. People make games, and our people are the heart and soul of Hutch. We’ve created a work environment that we’re proud of and enjoy spending time in. As a team, we work together and play together. We take on creative and technical challenges to make great games and have fun along the way. Teams at Hutch have the freedom and responsibility to make the best decisions for the players, and we are committed to making their working lives as easy and as simple as possible. We’ve created an award-winning culture for our 100+ world-class team members, housed in our main studio in Shoreditch, London, with wider studios situated in Dundee and Canada. In December 2020 Hutch was acquired by Modern Times Group (MTG) to further accelerate opportunities to build highly diverse automotive experiences on mobile.
51 to 200 staff
Thq
THQ Inc.(NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. Based in Los Angeles County, California, the company develops and publishes content for all viable gaming platforms including home video game consoles such as the Microsoft Xbox 360®, Nintendo Wii™, Sony PlayStation® 3 and Sony PlayStation® 2; handheld platforms such as Nintendo’s DS™ and Sony’s PSP® (PlayStation®Portable) system, wireless devices and personal computers. The company boasts a portfolio of top-selling, award-winning interactive entertainment and a network of internal development studios whose focus on new intellectual property creation positions THQ at the forefront of gaming innovation. Founded in 1990 as an interactive toy and videogame publisher, THQ began trading on NASDAQ in 1991. In 1995, when Brian Farrell took over as president and CEO, the company’s product portfolio moved exclusively to videogame content. THQ’s product strategy is focused on delivering high quality innovative games to core gamers, extending its leadership in the fighting category, aggressively addressing new audiences and casual forms of gaming, and extending its brands online. The company maintains a strategic balance of internally created and externally licensed content in its product portfolio.
501 to 1000 staff
Avalanche Studios Group
Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios and Expansive Worlds including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, and Generation Zero. Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. Learn more at
501 to 1000 staff
Climax Studios
At Climax Studios, A Keywords Studio, we specialise in co-development, delivering cutting edge solutions for some of the world's biggest and most innovative video game titles, such as: Exodus Returnal PC Sackboy: A Big Adventure PC Age of Empires IV Assassins Creed Chronicles Wasteland 3 Mafia: Definitive Edition Founded in 1988, Climax Studios have been at the forefront of gaming innovation for decades. Our team of 250+ developers, spanning multiple disciplines, thrives on collaboration, creativity and a shared passion for pushing the boundaries of what's possible in game development. We support studios globally in achieving their creative vision, transforming challenges into opportunities to create something extraordinary. From indie innovators to top-tier developers such as Sony, Microsoft, Google and Amazon, our partners trust us to deliver excellence every time. With a focus on collaboration and knowledge-sharing, we create a culture where developers are encouraged to experiment, share ideas and thrive as a team. Individuality and diversity is celebrated, fostering our commitment to ensure everyone feels like they can belong and can contribute to shaping the future of gaming. With four studio locations across Portsmouth, Liverpool, Edinburgh & London, we are always on the look out for talented developers to join our team! Whether you are a seasoned developer or a rising star in the industry, explore the opportunities to grow your games industry career with us. Check out our website to see the roles we're currently hiring for - climaxstudios.com
51 to 200 staff
Endava Games
From pre-production to launch to live services, bringing games to life is no simple feat. Having shipped many of the industry’s beloved and successful titles, our experts are here to make your creative vision a reality. Our team of developers at Endava Games helps you create the experiences you imagine with expertise in full-cycle development, ports, cross-play technology, middleware, physics, payments and more. Whether you’re looking for extra support on a smaller project or a large, specialised team to solve a complex challenge, we can help.
10001+ staff
Frontier Developments
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. Frontier’s portfolio includes critically acclaimed titles such as Elite Dangerous, Planet Coaster, Planet Zoo, Jurassic World Evolution and Jurassic World Evolution 2, plus an exciting roadmap of future releases. Working at Frontier: With a modern studio in the vibrant technology hub of Cambridge (UK), our talented teams are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We are proud of our creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. We are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits, which includes share option schemes, company bonus scheme, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. Join us in shaping our future!
501 to 1000 staff
Lionhead Studios
Lionhead Studios was founded in 1996 with the goal of making innovative and ground breaking games in a happy and creative environment. Lionhead Studios created such games as Black & White, The Movies and the Fable series.
51 to 200 staff
Lockwood Publishing Ltd
Lockwood develops and publishes Avakin Life, the biggest virtual world on mobile. Over 200 million downloads so far on iOS, Google Play and Amazon.
51 to 200 staff
Lucid Games Ltd
Founded in 2011 by colleagues who had a passion for one thing… making great games. We’re the developer of PlayStation 5 Exclusive Destruction AllStars, Vehicle Combat Game Switchblade, and we also work alongside the world's biggest developers and publishers on some of gaming’s biggest franchises. We are always pushing boundaries of what’s possible. In the past year we have worked on Star Wars Jedi: Survivor, Sea of Thieves, Apex Legends and Need for Speed Hot Pursuit Remastered… and they're just the ones we can tell you about. Located in one of the world's most iconic cities, our studios are in the heart of Liverpool's creative quarter and offer a supportive and inclusive environment to work in. Our Legacy- Star Wars Jedi: Survivor - Sea of Thieves - Apex Legends - Star Wars Jedi: Fallen Order - Nightingale - EA Sports PGA Tour - Need for Speed Payback - Geometry Wars Dimensions - Need for Speed Hot Pursuit Remastered Visit our website via the link below, to learn more, and head to our Careers page for available roles and open applications. We are always looking for talented people to join our team!
51 to 200 staff
Ndreams
nDreams is the world’s biggest and most experienced #VR game developer and publisher. Headquartered in Farnborough, UK, we are the studio behind award-winning and groundbreaking titles including Synapse, Phantom: Covert Ops, Ghostbusters: Rise of the Ghost Lord, Far Cry: Dive Into Insanity, and Fracked. We also boast a dedicated and extremely experienced publishing team to partner with the industry’s brightest developers on projects ranging from the critically-acclaimed Little Cities to PowerWash Simulator VR. Fully dedicated to VR games since 2013, our team is now comprised of 250+ people across four development teams, with two fully-remote studios – Elevation and Orbital – joining the original nDreams Studio and the Brighton-based Near Light to cover the whole spectrum of VR gaming. Multiple exciting, unannounced titles are in development, with more to be revealed soon.
201 to 500 staff
Ninja Theory
Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director) and Tameem Antoniades (Chief Creative Director). We pride ourselves on striving for the highest production values, continually pushing the boundaries of technology, art and design to create evermore meaningful and memorable video game experiences. We're based in Cambridge, UK and are the creators of five-time BAFTA award-winning Hellblade: Senua's Sacrifice, the No.1 selling DmC: Devil May Cry, Develop Award winning Enslaved Odyssey to the West and BAFTA nominated Heavenly Sword. We're proud to have worked with a long list of collaborators from creative industries outside of video games, including Andy Serkis (Lord of the Rings, King Kong, The Hobbit), Alex Garland (The Beach, 28 Days Later), Nitin Sawhney (BBC’s Human Planet), Noisia (Split The Atom) and Combichrist (Making Monsters). As well as partnering with talent from the world of music, literature and film, Ninja Theory pioneered the use of Performance Capture in video games.
51 to 200 staff
Outright Games
Welcome to Outright Games. We’re a family business making family entertainment. We combine our passion for quality licences and brands with our expertise and ability to create high-quality video games that feature all your favourite characters and are outright fun for the whole family to play.
51 to 200 staff
Rare Ltd
Rare is a legendary development studio dedicated to creating the kind of games the world doesn’t have. Our games are created with passion, inspired to be distinctive and designed to bring friends together to share stories and make memories. Nowhere is this clearer than in our ever-evolving, award-winning, shared-world pirate adventure Sea of Thieves, which continues to be one of this generation’s most creative and successful new IPs. Alongside continuing to surprise and delight our players on the seas, our team is creating the next IP from Rare: Everwild, a restorative magical, natural world filled with creatures, spirits, wonder and friendship. Our culture is built on genuine support and care for each other as the wellbeing of our team is essential. Rare is a place for us to learn, connect and contribute, broadening our individual horizons and empowering us all to do our best work together. Our purpose-built campus with state-of-the-art technology is surrounded by countryside and nature. It’s an inspiring and magical place to collaborate and create new experiences, with opportunities for both recuperation and wellbeing.
51 to 200 staff
Splash Damage
This is the most exciting time in Splash Damage’s history as we begin to realise our ambitions with 'Project Astrid': a open-world survival game, developed in partnership with leading creators Sacriel and shroud. Splash Damage began as a bunch of friends who’d met playing games online. We were gamers who became game developers. Over two decades working on some of gaming's most beloved franchises, we’ve never forgotten where we came from, or what we’re about: making multiplayer games that bring people together. Our studio culture is rooted in our open, friendly and collaborative environment. Games are made by teams, and we believe we create our best work together when we have a diverse range of experiences, perspectives and opinions to draw from. We’ve always believed that Splash Damage should be a studio where you can have a long career. You’ll get regular opportunities for growth, while developing your skills on compelling projects that keep our players and partners coming back for more. We're looking for talented people to join us and make their mark and drive our groundbreaking projects. Join Us. Make Your Mark. Build The Future.
51 to 200 staff
Changyou.Com Uk
Changyou.com (NASDAQ: CYOU) is a leading developer and operator of online games in China. We began operations in 2003 as Sohu.com’s massively multi-player online games (“MMORPG”) business unit, before our carve-out as a separate, stand-alone company in December 2007 and subsequent listing on the NASDAQ Global Select Market in April 2009. We now operate one of the most popular MMORPGs in China, and have enjoyed strong growth in user data and revenues for our games. Our leading in-house technology platform includes an advanced 2.5D graphics engine, a uniform game development platform, effective anti-cheating and anti-hacking technologies, proprietary cross-networking technology and advanced data protection technology. We have opened our UK office (Hammersmith, London) in July and have been continuously increasing our staff ever since. Currently our main product is TLBB - an award-winning, in-house developed, MMORPG martial arts style game adapted from the popular Chinese novel named Tian Long Ba Bu which has been written by the most famous martial arts writer Mr. Jin Yong. The novel is the most influential martial arts novel in China. There are around 50 milion registered accounts in the Asian version of the game and is becomming increasingly popular in Europe. The EU version of the game has entered Commercial Operation on 1st September 2010. For more details about CYOU's flagship product visit enter-tlbb.com
51 to 200 staff
Rockstar Games
Rockstar Games is the global developer and publisher behind some of the world’s most groundbreaking, commercially successful, and critically acclaimed entertainment properties, including the Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club series, Bully, L.A. Noire, and The Warriors. Through a commitment to progressive and innovative game design, the highest production values, and quality storytelling, Rockstar Games has helped propel video games to the center of culture. Rockstar Games is an equal opportunity employer.
1001 to 5000 staff
Supercell
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting. Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out! Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's at So many alsos!
501 to 1000 staff
Coatsink
Driven by a passion for creating unique and innovative video game experiences, Coatsink was founded in 2011 and has developed titles for all current-gen consoles, major VR platforms, and PC. Coatsink supports a number of key partners which include Oculus, Raw Fury, Boneloaf, and Facebook.
51 to 200 staff
Electric Square
A Keywords Studio. We provide world-class game development services for the biggest and best partners in the industry with studios based in the UK, Singapore and Malta. Driven by a collaborative culture that constantly pushes the boundaries of what it means to be state-of-the-art, we’re experts in Character Action console co-development, full development and VR.
201 to 500 staff
Feral Interactive
Feral is a leading publisher and developer of games for Windows, macOS, Linux, iOS, Android, Meta Quest and Nintendo We're a publishing company set up in 1996 with a mission to bring fantastic games to the Mac. Since then, we have not only established ourselves as a world-leading publisher of Mac games, but have also started publishing games for Linux, iOS, Android, and Nintendo Switch too. We enjoy close relationships with developers and publishers such as 2K Games, SEGA, Square Enix, TT Games, Codemasters, Warner Bros. Interactive Entertainment and Kalypso Media. We’re based in London, England, but we deliver our titles to gamers all over the world thanks to a global network of distributors and digital download partners.
51 to 200 staff
Gamer Network
Gamer Network publishes a range of video games websites including Eurogamer.net, the world's leading independent video games website with local editions in ten European languages. The company also publishes market-leading trade resource GamesIndustry.biz, websites VG247 and Rock Paper Shotgun, as well as Outside Xbox, a video channel dedicated to the Xbox community. It also represents several partner websites including NintendoLife.com. Founded in Gamer Network was acquired in 2024 by IGN Entertainment. Find out more:
51 to 200 staff
Inlingo Gamedev Outsourcing Studio
INLINGO was founded in 2012. Our mission: To save our clients’ resources. Our passion for gaming drives us to provide exceptional services, including Localization, LQA, Voiceover, 2D-3D Art, and Narrative Design. We have successfully completed more than 2500 projects, and our expertise has earned the trust of internationally-renowned companies such as Crytek, Focus Entertainment, Belka Games, MyTona, Fun Plus, and Nekki. At INLINGO, people come first. We value your work, respect your time, and help you reach your goals faster. We focus on achieving long-term partnerships and your success is our priority! We have 1300+ specialists worldwide, and our offices are located in the UK, and the UAE. Explore our LinkedIn or website to see how INLINGO can help you unleash your game's full potential. Let's shape the future of gaming together!
201 to 500 staff
Iwin, Inc
iWin, Inc. is a multi-platform distributor of mass-market social and casual games. iWin.com is one of the leading casual game portals, offering free games and a subscription service with more than 4200 games to choose from.
11 to 50 staff