Ben Rog-Wilhelm
Rendering Engineer at Bitwise Alchemy
Based in Leander, United States
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Seniority
Staff
Department
Information Technology
Location
Leander
Industry
Computer Games
Company size
16
Contact information
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b•••••••@bitwisealchemy.com
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Background
About Ben Rog-Wilhelm
I've been in the game industry, so far, for twenty years. I've found much of my specialty revolves around being able to translate between low-level code, especially graphics and shader work, and high-level artist requests. Being able to bridge those disciplines has proven invaluable; I can make the game faster in ways that artists find acceptable, implement novel graphical features that won't break the performance bank, and develop interfaces that aren't *just* pretty, but also efficient and artist-tunable. As of this writing I consider myself expert at working with Unreal and Unity (though I'd love to do more with Godot!) I have extensive experience at C++, C#, and HLSL. I'm great at ramping up on new tools and new projects and I can modify and retrofit existing code as needed. Right now I'm looking exclusively for contract work, entirely for more $/hr. Got some of that? Look me up!
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