Chris Mears
Principal Technical Product Manager Senior Gameops & Cs Architect Partner Ambassador at Product Madness
Based in Oakland, United States
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Seniority
Manager
Department
Sales & Business Development
Location
Oakland
Industry
Computer Games
Company size
630
Contact information
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c•••••••@productmadness.com
Phone
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Background
About Chris Mears
Game Developer | Product Manager | Event Operations Manager | Habitual Line-stepperDedicating nearly half of his existence to the craft of Game Development and another third to Event Operations Management, this promiscuous polymath isn’t bound by assumption nor coincidence, constantly questioning and challenging this perception of existence; an evolutionary adaptation resulting in the personification of “ad astra per aspera” who crafts both virtual and intimately personal realities. Recognizing the hypercontextual nature of such endeavours, there’s imparted a large degree of plasticity, molding himself to each situation, accounting for the gaps in an organization, bringing enhanced value to resources, processes, and products. Transplanting hats ranging from Engineering to Tech Art, QA to CS, Production to Trainer, and Product to monetization and LiveOps, this unexpected yuruguphile Mad Max villain picks up new tech stacks and development pipelines with ease, able to hit the ground running at critical junctures. At almost every stage of his career, he’s been recognized as the principal trainer for keystone roles, markedly improving efficiency and disseminating game design best practices while enhancing individuals’ skillsets. A Responsible Gameplay expert, keeping the player as the focus and priority, calcifying an experience where the chief complaint is the foreboding question of whether anything can surmount such a memory. An extreme adept who would feel at ease being dropped into a Lynchian landscape, the limits of genre aren’t a question: it’s how humanity has the ability to constantly one-up itself. In the spiritual company of Wilde, Rollo, Parsons, Bacon, Song Jiang, and Roddenberry, he sets one stone before another, creating paths within Product Management, the full spectrum of the horizon being illuminated. With such eyes, there’s no product which cannot be improved, no world out of grasp. Practically, this has resulted in the development of monetization plans, engagement- and bookings-driven features, and weaving tapestries of curated and consistent experiences to keep the player front-and-center, especially with regard to long-tenured applications. Specialization is adapted as necessary, however a generalist approach provides for a unique and significant figure who can be plugged into any development or organizational context, encapsulating a range tough to emulate and difficult to train for, much less accurately quantify. “Always in moderation, including moderation.” “Quip dat whip!” “Pity the gamer who achieves all objectives.”
Decision-makers
Other people at Product Madness
- AGOther
Aleksandrs Gehsbargs
Director of the Games Data Science · Other
- NSOther
Niko Sévoz
É () · Other
- MKManager
Maayan Kalfus Miller
Art Director · Art, Culture and Creative Professionals
- GLStaff
Gabriel Lafrenière
Senior Server Developer · Information Technology
- JLManager
Justine Lefel
Gameops Manager · Operations
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