Cory Goodwin
Senior Cinematic Animator at Ubisoft Toronto
Based in Toronto, Canada
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Seniority
Manager
Department
Art, Culture and Creative Professionals
Location
Toronto
Industry
Computer Games
Company size
478
Contact information
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c•••••••@toronto.ubisoft.com
Phone
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Background
About Cory Goodwin
Senior Cinematic Animator | Games, Feature Film & TV | Mocap & Real-Time Storytelling I bring over 10 years of experience in cinematic animation across games, feature films, and television, with a passion for bringing characters and stories to life through motion capture, real-time workflows, and cinematic storytelling. My work spans some of the industry’s most recognized projects, including: • Assassin’s Creed: Shadows – Cinematic cutscenes & narrative animation • Avatar: Frontiers of Pandora – Mocap-driven character performances • Watch Dogs: Legion & Far Cry 6 – Story-driven in-game cinematics • Sausage Party (Feature Film) & TMNT (Nickelodeon TV) – Character animation for film & episodic storytelling Skilled in Maya, MotionBuilder, Unreal Engine, and Shotgun, I excel in collaborative environments, partnering with directors, VFX teams, and gameplay to deliver cinematic sequences that resonate with players and audiences alike. I thrive in story-first, performance-driven animation, transforming motion into memorable, emotional moments that elevate the narrative experience. Cinematic Animator, Cutscene Animator, Narrative Animator, Mocap Animator, Senior Game Animator, Unreal
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