Verified recordComputer Games

Cristopher Descoeurs

Visual Effects Artist at Ubisoft

Based in Sainte-Catherine, Canada

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Seniority

Staff

Department

Art, Culture and Creative Professionals

Location

Sainte-Catherine

Industry

Computer Games

Company size

22K

Contact information

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Email

1 credit

c•••••••@ubisoft.com

Phone

5 credits

+1 ••• •••• ••••

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Background

About Cristopher Descoeurs

I worked as a Tester and a Lead Tester at Electronic Arts Mobile, I had to create multiple Testplans for every aspect of the application and be sure it's properly tested for different platforms (i.e iPad, iPhone/iPod-Touch, Scrabble (Android) and Scrabble (Facebook). I also had to manage the time of my testers for the tasks of our Sprint and approve the application before the release date. I had to manage different environments of testing (i.e Development, Stage and Live Server) and work closely with the Producers and Programmers. I also worked as a Tester at Budge Studio, I had to perform and create checklists and testplans for different platforms (i.e iPad, iPhone/iPod-Touch, Android). I had to find errors and communicate directly to the development team and enter them in to a Database. I also had to complete a checklist to certify the release of the application. Also, I was a QA Tester on the social application Playrank, I had to create multiple Testplans for every aspect of the application and be sure it's properly tested. I also had to manage my time for the tasks and had to manage different environments of testing (i.e Development, Stage and Live Server). Since their team was in Vancouver and I was in Montreal i had to have great communication with the team to discuss issues and testing report. Producer’s comments were always positive and they said that I am able to adapt easily, listen very attentively and that I apply all their suggestions without hesitation to my work. I am a very quick learner, as during my internship, I had to learn and understand in one week the Methodology SCRUM and the inner workings of the software Unity 3D. This methodology SCRUM confirmed my sense of priorities and my being able to work alone. Hoping that I will become a part of your team. Thank you and it will be a pleasure to meet with you.

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