Daniel Herrero Ditlevsen
CEO, Lead Game Designer, Art Director, Project Manager, and Producer at Fabula Studios
Based in Visby, Sweden
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Seniority
C-Team
Department
General Business & Management
Location
Visby
Industry
Computer Games
Company size
2
Contact information
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d•••••••@fabulastudios.dk
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Background
About Daniel Herrero Ditlevsen
Artstation: CV: https://drive.google.com/file/d/12ZEDh-IHhO-dkhfnlABTPTqTqUCCa35_/view?usp=sharing I love making games and I love sharing what I know! My first console was the Game Boy Color and first game was TLOZ: Link's Awakening DX. Most recent release on Steam: The Tipping Point. Current employment: Lecturer at the Game Design Department, Uppsala University. More about me:+5 years of experience managing a game development studio.+5 years of experience managing clients and stakeholders.+10 years of experience making games in Unity and programming in C#.+10 years of designing games, making design docs, level designs, puzzles, and more.+10 years of experience making 3D models, rigs, and animations in Blender.+10 years of experience drawing 2D sprites and animating in the Adobe Suite.+10 years of experience cutting and editing video in Adobe Premiere. 2018-2024: Co-founder and CEO of Fabula Studios, a small game studio specializing in customized educational games for clients, such as: The National Museum of Denmark, Copenhagen University, The Technical University of Denmark, Museum West Zealand, and more. At Fabula, I wore many hats: producer, project manager, artist, technical artist, game designer, and programmer. I managed our team, stakeholders, and clients. I was part of the development team of several prototypes and smaller games for our clients. I participated in all aspects of development and was in charge of all art, game design, as well as producing the games. We have developed games for mobile, WebGL, VR, and PC and Mac. In 2024 we had our first Steam release for a game, The Tipping Point, which as of writing this has a Very Positive rating. I have been pitching games to clients and publishers, both online and at several physical events (CPH MatchUp 2020-2023, Nordic Game 2023, Game Connection Paris 2019). In 2023 I was a part of Spielfabrique's European Video game Accelerator programme. In 2022 I completed the Game Producer Education at Game Hub Denmark / EA DANIA. 2021-2023: Co-Founded a AR solution company, called ARticipate. We developed location-based AR experiences for Museum West Zealand. 2013-2018: I did my bachelor and master's degree at Aalborg University, studying Medialogy with a focus in games. During my education I reached out to and developed games for several stakeholders, such as the National Museum of Denmark.
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