Verified recordComputer Games

Grant Anderson

World Artist at Netherrealm Studios Wb Games

Based in McHenry, United States

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Seniority

Staff

Department

Art, Culture and Creative Professionals

Location

McHenry

Industry

Computer Games

Company size

243

Contact information

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Email

1 credit

g•••••••@netherrealm.com

Phone

5 credits

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Background

About Grant Anderson

I am a 2017 Visual Effects graduate from the Savannah College of Art and Design (SCAD). My self-declared specialty is in modeling characters and environments but over the years I have picked up an interest and affinity for most things relating to 3D. My spare time, if I’m not playing any games, is often used to learn new software or techniques, mostly things I don’t get to do at work often. Lately my interests have been heavily invested in real-time rendering primarily in Unreal Engine 4 and Marmoset. I love optimizing and creating efficiently so I have been greatly enjoying working in real-time and I can see it being a large part of my future whether it be in film and television or the gaming industry.In the summer of 2017 I interned with Pixar Animation Studios as a Set Modeler and Dresser for Incredibles 2. During my internship I worked on several sequences alongside other artists and had close contact with the department leads and Art Directors to ensure that their vision is being fully realized. I constantly worked with drawings and reference images but also filled in some spaces with my own designs where necessary and allowed. I learned the importance of keeping to a pipeline and how beneficial it is to keep close to the Art Directors.From 2018 through 2021 I worked with Phosphene FX. Phosphene works primarily with film and television so my tasks at first were mostly relating to compositing, something completely new to me. Over the course of my first year I pushed hard to do more 3D work and achieved that for my second year. Since then I have had the chance to work on a wide variety of shows with an equal variety of 3D needs covering the whole spectrum of CG; modeling, texturing and shading, lighting, FX, environment design and even some animating. I have worked hard to stay up to date with software and techniques so I can provide high quality results as efficiently as possible.

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