Ian McCabe
Ui Integrator at Ubisoft
Based in Canada
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Seniority
Staff
Department
Engineering
Location
Canada
Industry
Computer Games
Company size
22K
Contact information
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i•••••••@ubisoft.com
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Background
About Ian McCabe
I am an experienced technical artist and developer working within the greater Toronto area. During my time at Squabble Studios, I worked as the Chief Creative Officer and one of several game designers creating serious games for clients. While working with Squabble studios, I had the opportunity to work on a wide range of both mobile and pc titles including the original IP “Flashover: The Fire Safety Video Game” Prior to Squabble Studios, I worked for over a year with the University Of Ontario Institute Of Technology as a research assistant developing serious games for research purposes. I developed games for organizations such as Sick Kids Hospital (Power Defense) and the Durham Waste Management Department (Sort ‘Em Up) to educate people on diabetes numeracy skills, and proper recycling techniques, respectively. As a developer, I specialize in 3D art and level design. Over the past several years I have developed assets with programs such as Adobe Photoshop, Unity3D, Autodesk Maya, and Mudbox. My experiences have made me proficient at Particle Programming, Texturing, 3D modelling, and UV Mapping. The responsibilities of owning my own company has taught me a number of non-development skills such as team management, adapting to critiques/changes, leading by example, agile (scrum based) development, and the importance of balancing team dynamics. Favorite Games: Mass Effect, Bioshock, Fallout, Shadow of Colossi, Portal, Journey, Sid Meier's Civilization, Star Wars Battlefront 2, Halo, Assassin's Creed. Additional Specialties: C++/C# Programming, UX/UI programming and evaluation, Tool creation, particle effects.
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