Jos Hendriks
Senior Staff Designer at Sucker Punch Productions
Based in Canada
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Canada
Industry
Computer Games
Company size
231
Contact information
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j•••••••@suckerpunch.com
Phone
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Background
About Jos Hendriks
An industry veteran of 19 years, I am passionate about narrative design and storytelling throughout levels and missions. My journey in games began at an early age with paper level designs for Super Mario World, evolved to modding levels for Unreal Tournament 99 and Timesplitters 2, and has grown to eventually turn into a career. Using Unreal and Frostbite engines, I have led cross-discipline teams to deliver critical path levels and mission content, side quests, and cooperative multiplayer levels for several titles, while fostering and help grow talent in a mentorship capacity.
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