Leonardo Rocha
Online Game Engineer at Embark Studios
Based in Stockholm, Sweden
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Seniority
Other
Department
Other
Location
Stockholm
Industry
Computer Games
Company size
370
Contact information
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l•••••••@embark-studios.com
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Background
About Leonardo Rocha
Experienced game developer with a track record of success in the industry. I've contributed to the development of 3 shipped titles and played a pivotal role in ongoing projects. With 5 years of expertise in Unreal Engine and C++, I specialize in Unreal Engine Multiplayer features and network optimization. Additionally, I possess 3 years of backend proficiency, spanning Node (JavaScript and TypeScript), C# DotNET, as well as Azure and AWS services. My backend expertise includes dedicated Linux servers, scaling, matchmaking, Steam microtransactions integration, Microsoft PlayFab, cross-platform features, and database management. My role as a General Systems Developer has allowed me to lead a 10-member team, ensuring seamless collaboration with cross-functional departments to achieve design and performance objectives. I bring strong skills in Automation and DevOps through tools like Jenkins, along with proven mentoring and hiring experience. In a previous role, I led AI development, crafting custom navigation, Utility AI, and Influence Maps, leveraging mathematical and physics-based algorithms to create captivating AI-driven gameplay.
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