Liam Mitchell
Engine Programmer at Epic Games
Based in Vancouver, Canada
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Seniority
Staff
Department
Information Technology
Location
Vancouver
Industry
Computer Games
Company size
12K
Contact information
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l•••••••@epicgames.com
Phone
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Background
About Liam Mitchell
I'm a game engine developer, currently employed at Epic Games working on the Unreal Engine Core team with a focus on loading, streaming and deployment performance. Prior to that I worked at Electronic Arts on the Frostbite Foundations team, writing the low-level systems code that powers most of the games developed at EA. I graduated in 2017 from the University of Calgary's software engineering program.
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