Michael Anderson
Senior Environment Artist at Embark Studios
Based in Sweden
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Seniority
Manager
Department
Art, Culture and Creative Professionals
Location
Sweden
Industry
Computer Games
Company size
370
Contact information
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m•••••••@embark-studios.com
Phone
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Background
About Michael Anderson
I'm a generalist 3D artist who has been working in the games industry for many years, primarily as an Environment Artist. My work has largely focused on building architecture and creating natural environments and optimizing these, but it has also involved a great deal of modeling and texturing of individual 3D-art assets. Frequently my work has involved planning of larger scale productions, managing outsourcing, interviewing candidates, speaking at schools as well as documenting workflows and working with tools developers to create new pipelines. I have until now been involved developing in numerous titles, of which many have been released to critical acclaim; World in Conflict (2007), World in Conflict: Soviet Assault (2008) and Ghost Recon: Future Soldier (2012), Farcry 3 (2012), Tom Clancy's The Division (2016), Just Dance Now!(2015) Mirror's Edge: Catalyst (2016), Star Wars Battlefront II (2017) and Battlefield V (2018). My personal goal is to expand my knowledge of game art and game design and to make great products in a way that allows myself and my co-workers to maintain a healthy and balanced life. I wish to drive good, productive and sustainable workflows and facilitate team cooperation. Modern game development requires great communication and solid organisation so that everyone involved can be effective at doing the things the live for.
Decision-makers
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Caroline Ae Jonsberg
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