Mischa Thomas
Senior Narrative Designer at Starbreeze Entertainment
Based in Stockholm County, Sweden
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Seniority
Staff
Department
Writing/Editing
Location
Stockholm County
Industry
Computer Games
Company size
268
Contact information
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m•••••••@starbreeze.com
Phone
5 credits+46 ••• •••• ••••
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Background
About Mischa Thomas
As a narrative designer, art director and game designer with fifteen years of experience, I’ve managed to gain a wide range of skills. With a background mainly working on RPGs, my bread and butter is world-building, lore, characters, and branching storylines. I’m used to handling all narrative aspects of a project. This includes everything from mission design to scriptwriting and working on recording sessions with voice actors. However, a large portion of my work has also consisted of researching, testing and developing game mechanics. I dare say that games are one of the most important parts of my life. Playing them, analyzing them, designing them, I find every aspect of the gaming medium fascinating. They run the gamut from mindless fun to experiences that can teach, and many times they are pure works of art. For a game design process to be successful, I believe that a clear line of communication and the ability to exchange ideas within the team is key. I often collaborate with level designers, system designers, artists, and producers. This is something I’m very comfortable with. There are always new things to learn and discover in this industry, which is something I highly value. Throughout my career, I’ve held several roles. This has helped me understand the various challenges the departments I collaborate with are facing. I’ve been part of large teams as well as small ones. I’ve also created my own RPGs from scratch, which has led to publishing deals and international distribution.
Decision-makers
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- OMStaff
Oscar Molin
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- KTManager
Kathryn Thayer
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