Mitchell Cairns
Director of Design and Multimedia at Hand Held Legend
Based in San Jose, United States
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Seniority
Director
Department
Art, Culture and Creative Professionals
Location
San Jose
Industry
Computer Games
Company size
3
Contact information
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m•••••••@handheldlegend.com
Phone
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Background
About Mitchell Cairns
I'm a tinkerer at heart and I wear many hats. At home I'm always working on something new; sometimes it will be a new game idea realized by Unity via C#, other times it will be collaborative music projects involving artists from around the globe for charity. I have a background in Communications Studies, customer service, I'm self taught in the areas of software engineering, with experience in C#, Lua, PHP, Javascript (including Node.js), Java, and some Python. I mainly focus on creating games for my own leisure. Most recently I have had the opportunity to try my hand at gamifying distribution of a fee-less cryptocurrency. This had a fairly significant impact in Venezuela and Vietnam (see https://hackernoon.com/why-third-generation-cryptocurrencies-are-game-changers-for-venezuela-cb8c9b016f9d ). I have one published project on Github which is a mild recreation of a popular game known as 'Overcooked'. I was determined to clone the gameplay and add in networked-multiplayer.(Source code here: https://github.com/mitchellcairns I've had several years of experience working in property management. During my 3 year stint, I taught myself how to utilize the Google Scripts APIs in order to create a set of proprietary software to automate and manage many of the tedious tasks relating to legal form creation, rent control, and more. As of lately, I'm developing and tinkering with retro consoles to make them new. From cool customization features such as LEDs to brand new controllers compatible with consoles from the retro era to modern day. I work to design schematics, PCBs, 3d printed accessories, I program firmware for microcontrollers in ASM and C, and I'm now dabbling with Bluetooth Classic and Bluetooth LE HID devices with proprietary protocols.
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