Nathaniel Smith
Game Designer at Ubisoft
Based in Montreal, Canada
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Montreal
Industry
Computer Games
Company size
22K
Contact information
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n•••••••@ubisoft.com
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Background
About Nathaniel Smith
As a game designer at Ubisoft, I lead part of the design of Ubisoft's upcoming Assassin's Creed Nexus, a groundbreaking virtual reality game that challenges the fundamentals of the medium and brings players into the Assassin fantasy in first person. Before joining Ubisoft, I was a development executive and content designer at Dark Slope Studios, where I secured over in funding for projects across the studio, won an option on the famed Charlie Brown & the Peanuts intellectual property, and brought a data-driven creative workflow to the design process. I also led the technical design of Dark Slope's real-time virtual production animation pipeline centered around Unreal Engine.
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