Nicolas Fournel
CEO at Tsugi
Based in Niigata, Japan
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Seniority
C-Team
Department
General Business & Management
Location
Niigata
Industry
Computer Games
Company size
3
Contact information
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n•••••••@tsugi-studio.com
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Background
About Nicolas Fournel
1) Designed and developed several multi-platform audio engines and tools for the video game industry. 2) Researched and developed new types of audio algorithms, some of them patented. 3) Currently managing a small team of talented developers, creating innovative audio and interactive products. Public speaker in English / French / Japanese. Some examples: GameSoundCon 2019, Los Angeles - Using Procedural Audio in your project CEDEC 2019, Yokohama - Using Procedural Audio for Sound Effects in Games CEDEC 2019, Yokohama - GameSynth for Sound Designers, Animators and Game Creators CEDEC 2018, Yokohama - How to Use Procedural Audio in Your Game LocWorld 2016, Tokyo - New audio tools for localization March 2011 - seminar about game audio tools at Queen's Mary University - Centre for Digital Music GDC 2011, San Francisco - Audio Boot Camp, Procedural Audio: Challenges and Opportunities AES 41st International Conference on Audio for Games 2011, London - Writing High-Level Game Audio Tools CEDEC 2010, Yokohama - Future Technologies for Game Sound Design. Develop 2010, Brighton - Audio Analysis: the Missing Link. GDC 2010, San Francisco - Procedural Audio for Video Games: are we there yet? Specialties- Software architecture and design - Tool Development (Asset creation and management)- Real-time audio engine development (on multiple generations of Sony, Nintendo and Microsoft consoles)- Digital Signal Processing (sound synthesis, effects, and analysis)- Artificial Intelligence - Programming languages: C / C++/ C# Interests - Startup creation & team management - Link between engineering and art departments - Procedural generation - Sound Design - Robotics - Astrophysics - Space Industry
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