Rob Carroll
Senior Ui Designer (Remote) at Big Huge Games
Based in Celina, United States
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Celina
Industry
Computer Games
Company size
158
Contact information
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r•••••••@bighugegames.com
Phone
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Background
About Rob Carroll
I've spent most of my career in the creative industry working in the Dallas/Fort Worth area. I have experience in many disciplines of interactive and cinematic visual development including creative direction, art direction, 3D modeling and texturing, 2D painting, storyboarding, UI art, UX design, animation, VFX, graphic design, and game engine asset implementation. My career goal is to be a versatile creative and help develop high-quality digital 2D and 3D art while being a reliable and flexible leader and teammate. With my athletic background, I am accustomed to working in a team environment, taking constructive criticism, and collaborating to reach a common goal. I am dedicated to working hard and always seeking to improve my craft. Software and Skills-Adobe CC: Photoshop, Illustrator, InDesign, Premiere Pro, Audition, XD, & After Effects -Autodesk 3DS Max, Mudbox, Maya, & Sketchbook -Substance Painter, Pixologic ZBrush, Silo 3D, & SketchUp -Unreal & Unity Engines -frame.io Video Workflow, Miro Collaboration -SourceTree Git, Versions SVN, Tortoise SVN, Perforce, Github -JIRA, Asana, Redmine, Wrike, Workamajig, Trello -2D & 3D Media Creation, UX/UI Experienced, Art Review Process, Technical-minded -Design Pipeline, Animation Process, Game Development, Documentation -Lo-fi to Hi-fi Iterative Process -Agile, Spiral, & Waterfall Development -Intangibles as a Leader & Motivator -Creative Researcher, Storyteller, and Visual Communicator aimed to inspire -Innovative, Blue Sky Thinker and Savvy, Collaborative, and Empathetic Client Partner
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