Verified recordComputer Games

Scott Jobe

Brand Assurance Manager at Mojang Studios

Based in Tacoma, United States

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Seniority

Manager

Department

General Business & Management

Location

Tacoma

Industry

Computer Games

Company size

1.4K

Contact information

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Email

1 credit

s•••••••@minecraft.net

Phone

5 credits

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Background

About Scott Jobe

As a strategy-driven Leader with a strong and consistent track record of success in helping companies to achieve their goals, I understand the importance of results. I am a Product Development Manager with deep experience driving growth and profitability by spearheading expansive content production projects at scale and fortifying production workflows at companies like Microsoft and Amazon. I excel at innovating cutting-edge consumer products (e.g, DVDs, books, clothes), higher-level location-based entertainment (e.g, traveling fan fests and arcade machines), and high-tech gaming experiences (e.g, VR). I revel in the challenge of accomplishing goals where process-related challenges threaten to negatively impact the organization’s bottom line. I am also a passionate contributor with a laser-focus on exceeding organization and client expectations. During my career, I have successfully managed the completion of complex projects of multiple sizes across studio departments on time, within scope, and on budget in quickly evolving environments. In addition, I am adept at generating data-led recommendations for sustainability. Moving forward, I look forward to leveraging my background in gaming or other industries. A few of my recent successes include: I orchestrated the successful delivery of the Halo: Fireteam Raven arcade machine in two years while serving as a creative producer at Microsoft. The machine included four- and two-player cabinets, as well as stand-up tethered versions. The four-player product’s demand doubled the original forecast, and the two-player product’s production exceeded 1,500 units. I published TV and feature film content for more than 150 motion picture partners to the Xbox LIVE Video Marketplace in 20 countries and seven languages at Run Studios. The content was viewable via mobile, PC, tablet, and TV. I have managed up to 15 staff members and more than 100 projects with varying budgets. All in all, I have earned a reputation as an influential, results-oriented, growth-minded leader.

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