Shane Canning
Lead Level Designer at Unseen Inc
Based in Tokyo, Japan
7-day free trial · no credit card
Seniority
Manager
Department
Art, Culture and Creative Professionals
Location
Tokyo
Industry
Computer Games
Company size
48
Contact information
Reveal Shane's email and phone
Direct contact data is gated. Sign up and reveal. You only pay for verified records.
s•••••••@unseen-tokyo.com
Phone
5 credits+81 ••• •••• ••••
You only pay for valid records. Bounced emails and disconnected numbers cost nothing.
Background
About Shane Canning
I have been working as a Level Designer for 18 years now! I have been responsible for full levels and have taken projects from start to finish multiple times. My last released work can be seen in Ratchet and Clank: Rift Apart on PS5. I did two years of ramping up a new project at Square Enix, and am now at a new start up studio creating a new IP. Currently, I am laser focused on developing a new game with Ikumi Nakamura at her new studio with many other talented people from all over the world. As a core member of UNSEEN I am helping build the team as well as designing the game from the ground up. One of my favorite moments of my career so far, was seeing my level "The Raft" being showcased at E3 2018 during the Sony Showcase Demo along with a huge show floor exhibit for Marvel’s Spider-Man. I am dedicated to creating the best game spaces I can and my passion for this industry keeps growing. The best part about my job is being surrounded by such amazingly talented people everyday and constantly learning from them. This is the best industry and I hope to stick around for many many more years! GAMES: UNSEEN: KEMURI Square Enix Project - Canceled Ratchet and Clank: Rift Apart (part of production) Marvel's Spider-Man + City That Never Sleeps DLC Cars 3: The Game (part of pre-production and production) Disney Infinity 3.5 -Finding Dory Disney Infinity 3 - Star Wars The Force Awakens Disney Infinity 2 - Spider-Man Disney Infinity 1 (Launch)- Cars Toy Story 3: The Game Cars 2: The Game Bolt: The Game Jabberwocky (Unreleased) Specialties: Level Design, Look development, shape language, Set pieces, Layout, White Box, Block out, Mechanics Prototyping, Layout exploration, Game Play Design, Visual Scripting, In game Cameras, Game Design, Quick Prototyping, World Building, Finding fun in mechanics, Narrative Design, and mentorship.
Decision-makers
Other people at Unseen Inc
- NKC-Team
Naoki Katakai
Chief Development Officer (CDO) · Engineering
- DSC-Team
David Steinberg
Technical Director CTO · Information Technology
- RAStaff
Rodrigo Azevedo Bucek
Environmental Technical Artist · Other
- YTStaff
Yutaka Tomosada
Senior Vfx Artist · Art, Culture and Creative Professionals
- YTStaff
Yuto Takahashi
Game Designer · Art, Culture and Creative Professionals
Build a list of verified contacts at Unseen Inc
Free for 7 days · 50 credits · no card · only pay for verified records.
Reach more buyers like Shane
250M+ professionals with verified email and phone. You only pay for records that actually verify.
7-day trial · no credit card · cancel anytime