Zach Kiesel
Associate Environment Artist at Lost Boys Interactive
Based in Loveland, United States
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Loveland
Industry
Computer Games
Company size
98
Contact information
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z•••••••@lostboysinteractive.com
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Background
About Zach Kiesel
I Environment Artist I World Building I Prop Artist I Art Station Portfolio: Started my game industry journey at Raven Software as a QA Analyst where I managed to wriggle myself into a mentorship with some amazing artists. After showing my skills and progress I received my first Environment Artist position. It was short lived within the Raven house but I moved over to Lost Boys Interactive where I was able to shine working on a variety of projects. Such as a stylized MMO POI, war torn FPS towns/landscapes, a lush nature heavy 3rd Person shooter and even an apocalyptical top down project. Never far from prop modeling I originally fell in love with during the school days. I adapted to new projects, art styles, and work flows. Experienced in game industry software such as Max, Maya, Zbrush, Painter, Designer, and Photoshop. I've worked within a number of game engines including Radiant, Lumberyard, and the industry favorite Unreal Engine 4, 5, and Lyra. I thoroughly enjoy the creative landscapes, spaces, and props I get to make within this industry. There's no shortage of amazing to people to meet along the way. Learning from them and just vibing with them has made this my favorite job to hold hands down. To many an adventure and opportunity within this amazing career!
Decision-makers
Other people at Lost Boys Interactive
- MSOther
Mark Stefanowicz
Co-founder - Studio Art Director · Other
- LHManager
Liz Heyer
Lead Environment Artist · Art, Culture and Creative Professionals
- JBOther
Jack Bransky
Senior Engineer 2 · Other
- SOStaff
Sara Orozco
Associate Technical Animator · Information Technology
- EWStaff
Elizabeth West
Human Resources Generalist · Human Resources
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