Giant Enemy Crab
Giant Enemy Crab a Seattle based game development studio currently working on the tactical FPS Due Process. We have a flat hierarchy where everyone is able to argue for their own ideas, but everyone understands the game we're trying to make. There are roughly 20 or so people on our team and it feels more like a bunch of people trying to make something cool than it does a company. Trailer:
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Verified contacts
10
available on Kipplo
LinkedIn employees
3
11 to 50 range
Open roles
—
no listings
Distinct roles
7
indexed titles
Tech stack
1
tools in use
Monthly traffic
198
organic / mo
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Decision-makers and verified team members
10 contacts with verified email or phone · masked until revealed.
- GA
Grant Axsom
Level Designer · Engineering
EmailPhone - AB
Alexander Baard
Chief Executive Officer · General Business & Management
EmailPhone - JR
Jesse Russell-Klarich
Art Lead · Art, Culture and Creative Professionals
EmailPhone - AH
Andrew Hermus
Senior Engineer · Other
EmailPhone
Showing 4 of 10 verified contacts
Top roles at Giant Enemy Crab
7 distinct titles indexed · top 7 shown.
- 2art lead
- 1chief executive officer
- 1engineering lead - due process
- 1environment tech artist
- 1lead game designer
- 1level designer
- 1senior engineer
Sign up to unlock all 10 contacts at Giant Enemy Crab
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