Panic Button
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next!(Hint: It’s probably not Horizon: Zero Dawn for Switch.)
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Verified contacts
51
available on Kipplo
LinkedIn employees
60
51 to 200 range
Open roles
12
across 1 depts
Distinct roles
27
indexed titles
Tech stack
1
tools in use
Monthly traffic
2.6K
organic / mo
Hiring · 12 open positions across 1 departments
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Decision-makers and verified team members
51 contacts with verified email or phone · masked until revealed.
- AB
Anessa Barbosa
Office Manager · Operations
EmailPhone - CB
Chris Barrett
Producer · Operations
EmailPhone - CN
Cody Nicewarner
Senior Producer · Operations
EmailPhone - AS
Ajay Saini
Office Associate · Operations
EmailPhone - AB
Andy Boggs
Contract Engineer · Engineering
EmailPhone - DE
David Estes-Smargiassi
Software Engineer · Information Technology
EmailPhone - JN
Joseph Nab
Software Engineer · Information Technology
EmailPhone - MB
Matt Boudreaux
Senior Software Engineer · Information Technology
EmailPhone - MS
Michael Schmatjen
Software Engineer · Information Technology
EmailPhone
Showing 9 of 51 verified contacts
Top roles at Panic Button
27 distinct titles indexed · top 10 shown.
- 14software engineer
- 4senior software engineer
- 3senior qa analyst
- 2()
- 2producer
- 2senior producer
- 1-'
- 13d artist
- 1art director
- 1contract engineer
- +17more titles
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