Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Truly Social Games
Who we are at Truly Social Games is really in our name. We aim to create engaging mobile games with an eye towards truly social interactions among both players and creators, around the world. We take pride in engaging with our players and allowing them to lend a hand in shaping the way our games are created. We like to say that we're not a start up company, but more so a continuation! Truly Social Games was created by longtime friends and gaming industry veterans Cooper DuBois (co-founder of DoubleDown Interactive) and Patrick Tougas (Lead Designer at Ubisoft and Design Director at Capcom Game Studio Vancouver) in 2015. Our first mobile game, Planet Gold Rush, has gained global recognition and has 4+ star ratings in both the App Store and Google Play Store. We employ a small but mighty team of 50+ employees spread across studios in Portland, Oregon (HQ), Vancouver, Canada and Minsk, Belarus.
51 to 200 staff
Two Robots Studios
At Two Robots Studios, we’re meticulously crafting the Two Robots Universe - a next-generation sci-fi strategy experience that started as a scrappy tabletop card game on Kickstarter and has since evolved into a fully online competitive title: Two Robots: Unleashed. Our mission is to blend the depth of trading card games with the energy of live competitive play and the permanence of Web3. Players build, battle, and customize in a fast-paced, heads-up chess-style card game set on Rennova, a planet where technology, warbots, and human ingenuity collide. We’ve built a growing grassroots community through weekly live playtests, closed beta programs, and direct player feedback loops. Our free-to-play model is supported by DLC and collectibles that expand the universe - from new factions and heroes to immersive DLC hubs like the Dropship. Backed by a clear vision and relentless conviction, we’re creating not just a game but a living universe, where strategic depth, replayability, and worldbuilding meet cutting-edge blockchain integration. If you’re a player, creator, or partner who loves games that dare mighty things - welcome aboard. The dropship is ready.
1 to 10 staff
Unexpected Accessories
Our goal is to create unforgettable experiences! To do so, we focus on designing experimental gameplay mixed with a wholesome atmosphere. We’re specifically tapping into niche markets that studios aren’t maximizing on and designing short/sweet games that anyone can play. Our studio is run by two leads based out of Los Angeles and Chicago. We are a small team that collaborates with industry professionals across the globe. We believe in making fun games that happen to be easy to complete. For more info about Unexpected Accessories check out: https://unexpectedaccessories.com/
1 to 10 staff
Unfold Games
Game Development Studio based in Los Angeles, California.
11 to 50 staff
Unfound Productions, Llc
Our main and sole focus is the game "Dual Cores"! Dual Cores is a Third-Person Hack n' Slash Momentum-Based RPG, currently being built for Desktop PC in Unreal Engine 5. Zombies, monsters, and eldritch beings made of light! Slay them all in waves using hundreds of magical spells, with gameplay inspired by games such as Left 4 Dead, Warhammer II: Vermintide, Deep Rock Galactic, Risk of Rain, Skyrim, Spellbreak, Overwatch, and World of Warcraft! The world of Dual Cores is a high-fantasy setting based on a planet warped by a cataclysmic event. Those most proficient with their budding talents in the Elemental Arts banded together to become the first Weapon Artists. They found that using these weapons profoundly intertwined with the elements, they were able to expend the excess energy that ravaged Ysod. Thus the tradition of Weapon Artists and their different elemental Archetypes were created. Our story begins on the day of the Ritual of Return — a day where, with the help of scholars and fellow Artists, we hope to succeed in throwing off a long-prophesied apocalypse, known as The Fall.
1 to 10 staff
University Of Oklahoma - Esports & Co-Curricular Innovation
Our mission is to advocate, educate, and entertain our community and our viewers on the energies and topics of esports and gaming cultures as well as support our teams and the games we love in the state of Oklahoma. Proud departmental sponsor of The OU Gaming Club! 2023 Esports Collegiate Program of the Year
51 to 200 staff
Variant Labs
Variant Labs is a leading tech company in mobile gaming research development, design, and security monitoring. Not only do we love what we do, but we are amazing at it too.
11 to 50 staff
Viewer Ready
Totally Baseball (VR)- NITRO SANDBOX (AR)- TIFFS TREATS AR (Mobile-brand)- NBA ALL STAR VR CHALLENGE (Installation)
11 to 50 staff
Warp World
we're a team of friends, creators and developers building tools at the intersection of gaming and livestreaming. we're the minds behind crowd control, the interactive platform that lets viewers influence gameplay in real time. supporting 150+ games from retro to modern, it's been used by over streamers to earn millions in extra revenue — and counting. we also built turnip.exchange and other projects that bring players and communities closer together. want to create the future of play with us? let’s chat.
1 to 10 staff
Wb Games San Diego
Warner Bros. Games San Diego has closed as of March 2025. Originally founded in 2019, Warner Bros. Games San Diego was a game development studio that previously supported the production and live management of MultiVersus, the free-to-play platform fighter video game launched in 2024.
51 to 200 staff
Wolfire Games
Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2003 to organize his open source video game contest entries. After graduating college in 2008, he was joined by his twin brother and three friends and Wolfire Games officially dove into the independent game industry!
1 to 10 staff
2015 Games
2015 Games is an independent video game developer best known for developing “Medal of Honor: Allied Assault” for Electronic Arts. Many consider MoHAA to have pioneered the cinematic military shooter. In 2004, 2015 released its original property “Men of Valor” published by Vivendi Universal. MOV has been praised for its attention to detail, strong storytelling, and immersive qualities. The company has received numerous awards including Best of E3, PC Action Game of the Year and has gained worldwide recognition as an industry leader in video games creation.
1 to 10 staff
5th Cell Media
5TH Cell Media, LLC. was founded in 2003. Our team draws upon years of experience in design, project planning, and commercial development to bring innovative and commercially successful products to market. 5TH Cell’s focus is on creative, original IP, combined with commitment to deliver an enjoyable and compelling end user experience. For more information on 5TH Cell products, please visit
11 to 50 staff
Aether Studios
Aether Studios is an independent game studio comprised of workers from around the world working on video games in the Rivals of Aether franchise.
11 to 50 staff
Amihan Entertainment
Started by an ex-Riot & ex-Blizzard founding team, Amihan is an early, venture-backed game studio that aims to equalize opportunity for all through games. Our work-from-anywhere team is 100% fully remote, and we truly champion the idea that diversity of experience empowers us to build world-class IP. Amihan's Values 1. Be nimble: Open-minded and quick-witted, we spring into action, adapting to and solving whatever problems emerge in front of us. Player devoted: Dedicated to the next gamer generation, we want to deliver joy and value to billions around the world. Nurture each other: We root for and cultivate one another so that we may grow and bloom together. Embody the Olympic spirit: Each day presents a new opportunity to change for the better. We embrace excellence as a process of steadfast commitment and humility. Uphold empathy & inclusion: We champion and defend diversity: it is our unique superpower that uplifts our creativity. Ship good & iterate to great: We ship, listen, learn, improve, and ship again. We build towards greatness together with our community. Leave a positive impact: We must leave the world a better place than how we found it. Doing well is meaningless without also doing good.
11 to 50 staff
Apogee Entertainment
Apogee is the original indie publisher, starting in 1990. We pioneered the release of shareware demos, bypassing retail publishers who had a lock on the industry back then, and helped studios like Id Software and Remedy Entertainment get their start. Apogee founder Scott Miller created this new model and then funded, mentored and published many indie upstarts while releasing a legendary string of global success stories, like Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Shadow Warrior, Max Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to the Embracer Group in 2021. The newly renamed Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry. Apogee was also responsible for two other award winning games, Descent and Blood. During the development of Descent we sold the rights to Interplay, and during the development of Blood we sold the rights to Monolith Studios. Note that all games released under the 3D Realms label were actually Apogee games, up to and including the release of the original Prey game (2006 release). For a terrific and accurate history of "The Apogee Model" and how it influenced the entire game industry please read Shareware Heroes (Aug 2022) by Richard Moss."Scott's work in recruiting and managing great teams and building an effective business model was a constant source of inspiration.” — Tim Sweeney, Founder, Epic Games
11 to 50 staff
Arc Games
Located in Redwood City, California, Arc Games is a leading publisher of online multiplayer, AA, and indie games. Founded in 2008, originally as Perfect World Entertainment, we were acquired by Embracer in 2022, and operated as Gearbox Publishing; and now Arc Games. With our strong team of producers, engineers, marketers, people who bring the x-factor, Arc Games has published popular titles including Gigantic: Rampage Edition, Remnant 2, Unidentified Falling Objects, Have a Nice Death, Neverwinter, and Star Trek Online. At Arc Games, we strive to entertain people with games that challenge and inspire, which means that we are dedicated to bring more titles to PC and console so that players around the world can see that we are the most developer-friendly publisher in the industry. Check us out at
51 to 200 staff
Arcade Distillery
Arcade Distillery, LLC is a video game development studio founded in 2015 in New York City with offices in New York and Los Angeles. A collaboration of veteran designers and artists, their creative team brings together over sixty years of combined experience in game development and publishing for major companies (including Electronic Arts, Disney, GREE and Wizards of the Coast), assembled to develop new games based on original and licensed properties.
1 to 10 staff
Avalon
AVALON Corp. is developing a platform and tools that will revolutionize how games and virtual experiences are built. The company’s approach is steeped in the sorcery of game-making, rather than the finance business of the metaverse. AVALON is “building people, building games” as an international, fully remote, people-first organization dedicated to attracting, hiring, retaining, and empowering passionate veteran creatives.
11 to 50 staff
Beholder
BEHOLDER is the premium UI/UX design studio for games. We are passionate about creating and designing high quality experiences and highly usable interfaces for players to enjoy. We work directly with some of the world's best game developers to craft custom designs for games.
1 to 10 staff
Bigbrain Games
Play games. Win money. Become the next BigBrain!
11 to 50 staff
Buffalo Wings
Looking for a Grill & Bar restaurant near you offering wings, beer & live sports? Buffalo Wild Wings offers all of these and professional bartenders, fresh chicken wings, trivia nights, weekly specials and so much more.
11 to 50 staff
Buh Gaming
Are you strung out on MOBAs? Great! Us too! We’re inventing the next generation of hyper addictive, life ruining video games. Everyone on our team, from the marketers to the engineers are also designers. No joke, everyone has a say and has the opportunity to put their personality into our games. We’re looking for hard working MOBA fans who are interested in taking charge of their area. Hands-on gaming experience is our ultimate guiding compass. We build games that: Emphasize cunning - outwitting opponents with illusion and deception, not higher stats (boring), or a bigger gun (boringer), or a bigger generic army (boringest) Contain building blocks - which can be creatively combined to generate an infinity number of possibilities.(Legos, Magic The Gathering) Require fast paced teamwork - where your strategic decisions make or break the battles. Reward invention - no strategy guide can tell you how to play our games, you have to create your own way. Allow for infinity growth - there is no level or skill cap, no limit to how powerful you can become. Bring utterly unique experiences - our games are totally different than anything out there. Sound like your taste in games? Join us.
11 to 50 staff
Cgbot
CGBot was founded with a desire to bring high-quality, affordable art outsourcing closer to home. Texas based, with over 300 production artists in our studio, we offer rates comparable to foreign studios with the communication advantages of being on the same continent.
201 to 500 staff