Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Pixelscopic
We are an indie game developer and entertainment media company. Pixelscopic [ ˌpik səl ˈskäp ik ] means that every aspect of our work reflects a love of the smallest nuances of the digital medium. A small team based in Missouri, we were founded in 2010 on the principles of developing games and user experiences of impeccable quality, creativity, and aesthetics. Games are imaginary spaces and frameworks that one can tangibly explore, and we as a company want to explore the possibilities that this provides as an artistic medium. We craft otherwordly experiences, with passion for subtle detail, and ambitions as expansive as our imaginations. With over 30 shipped titles combined, our experienced team of visionaries forge pathways that reach forward into comtemporary game design and mobile play, while gazing back at the wonders of our shared gaming past. Whether we are expounding epic lore or rewarding simple successes, we want our games to take root deep in the imaginations of our fans.
1 to 10 staff
Playmatics
Playmatics is a company dedicated to bringing rich gaming & digital media experiences to a variety of connected platforms. Playmatics focuses both on branded and original IP - with an emphasis on creating refreshing and disruptive interactive experiences, many with connections to the real world. Current and past partners have included the PBS, BBC, Red Bull, USAID, The Red Cross, Nickelodeon, LEGO, Paramount, AMC, A&E, The American Museum of Natural History, the New York Public Library, Sundance.
11 to 50 staff
Playnet, Inc
Playnet Inc, a privately held corporation, was organized and started business operations in May and is located in the Dallas-Fort Worth area of Texas. Playnet specializes in design and development of the full range of 3D technologies and development tools required to build as well as operate its own and 3rd-party massively multi-player online games (MMOGs) as part of an Internet-based, international, subscription service. Proprietary technologies include a (CRS) MMOG engine, terrain engine, physics engine (including proprietary flight modeling, ballistics and damage models, special effects and particle system, and collision detection), 3D sound system, FPS animation middleware and our TeulKit and TeulServer Internet networking code for which Playnet has a US patent-pending application.
11 to 50 staff
Puny Human
Puny Human Games is an independent group of like-minded people with a strong passion for gaming and game development. Founded in 2007 by friends who have been casually playing and working together for years, Puny Human is made up of a diverse mix of people with different histories and backgrounds.
11 to 50 staff
Rallyhere
We provide a proven and scaled platform to supercharge games-as-a-service developers. RallyHere provides the essential infrastructure and services required to operate successful multiplayer games. Our integrated backend platform empowers game developers to save time building complex systems while providing the flexibility to customize the experience! MATCH Elevate your multiplayer gaming experience with RallyHere's cross-platform and cross-play matchmaking and game flow solutions. From optimizing P2P configurations to managing dedicated servers, RallyHere ensures your player’s reliable game instances and server uptime. COMMERCE Manage your game’s economy, monetization and merchandising in real-time. Streamline commerce operations across platforms and schedule digital events and sales automatically. ENGAGE Engage and retain players with rewarding progression systems and event management tools. Both inside and outside of your game, we offer solutions to reward your players anytime, anywhere. COMMUNITY Build vibrant communities with our cross-platform social systems. We offer comprehensive tools for Player Support and Community Management. Leverage our experience to get your product compliant and certified on all major platforms quickly.
51 to 200 staff
Rebuff Reality
Full Body Gaming Without Limits” emphasizes our commitment to true full body tracking gameplay that is not constrained by any device, endless community content via our DD Editor & open platform, and a transparent funding & development model where we share everything to our players.
11 to 50 staff
Redfox Games
RedFox Games was established in 2015 with an ambitious mission in mind: To become one of the top PC and mobile free-to-play publishing and developing companies in North America. Headquartered in sunny San Jose, California, their staff consists of passionate gamers and game publishing experts. During their humble beginning, RedFox Games hosted popular classics, such as Nine Dragons and RF Online. As they continued to grow and work tirelessly, they were able to obtain a partnership with Pearl Abyss to host Black Desert Online in South America! RedFox Games strives for these goals: Realizing a game's full potential Customer satisfaction Immersive gaming experience Endless passion and enthusiasm RedFox Games connects players from all around the world. Their passionate gamers come together every day to collaborate, compete, and explore. RedFox Games takes each day as a new opportunity to learn and grow with its gaming community.
11 to 50 staff
Roar Games
ROAR Games is an independent games studio founded in 2023 to work on Tenet of the Spark, an original single-player action title for PC and console. ROAR comes from the team behind ZHEESHEE a US-based creative studio which creates CGI, VFX and animations.
11 to 50 staff
Rutgers Esports
Rutgers Esports is the home of gaming at Rutgers University, New Brunswick. It is a student-led umbrella organization for almost all types of gaming on campus. Whether you play casually or competitively, we have all types of opportunities for all types of gamers. We believe that gaming transcends all boundaries and has the potential to be one of the biggest cultural phenomena in the world. We hope to continue our work in making esports bigger at the collegiate level and thus as a whole by providing a welcoming and inclusive environment for everyone to gather around their passion for gaming. Ultimately, we want to make Rutgers the center of collegiate esports. The Rutgers Esports gaming clubs frequently use the Esports Center on Busch campus for weekly scrims or competitions; for more information about the Esports Center or employment opportunities, please visit esports.rutgers.edu or email ruesportscenter@gmail.com.
11 to 50 staff
S2 Games, Llc
Founded and led by serial entrepreneur and game enthusiast Marc DeForest, the S2 team is an experienced and passionate group of professionals from diverse backgrounds that includes game developers, graphics artists, programmers and actors/film talent. Their unique mix of skill and experience brings fresh perspective and innovation to the game industry.
1 to 10 staff
Sacramento Developer Collective
The Sacramento Developer Collective is a non-profit organization focused on growing and supporting the video game and creative industry in the greater Sacramento region.
1 to 10 staff
Scythe Studios
We are a trailblazing collective of Designers, Musicians, Artists and Game Developers, dedicated to crafting immersive and innovative video games that push the boundaries of creativity, experimentation and technical excellence
11 to 50 staff
Signalrgb
SignalRGB is built by gamers, for gamers, leading the next evolution of RGB. We're reinventing the gaming experience by deepening immersion, delivering infinite content with zero limits, and giving you the power to unlock your ecosystem.
11 to 50 staff
Silica Nexus Of Convergence Of 4 Dimensions
Convergence of 4 Dimensions ("Convergence") Founded in 2015, the Convergence team are the Inventors of Cross-Reality (XR), creating the operating layer that will bring all AR/VR, 2D and 3D platforms onto one real-time multiplayer platform; building a community ecosystem that will drive the in-game virtual economy onto the blockchain and into the real-world lives of developers, creators, and players.
11 to 50 staff
Silverjay Studio
We are an independent game studio made up of many college students, based in New York City. Our members are diverse students from NYU, Stanford, Cornell, and other universities, and have participated in major game development competitions across a variety of interdisciplinary fields. We are proud to share a passion for independent games and creative expression. In the year since our founding in September 2021, we have started 6 game projects; ranging from 2D crossovers, 3D puzzles, to horror games. With enthusiasm, we strive for exquisite game quality; the 3 projects that have been released to the public have all received favorable reviews and rewards from players or competitions. In the next few years of development, we will do our best to bring you the best game world and experience!
11 to 50 staff
Skydance New Media
Amy Hennig (co-creator of the Uncharted series) and Julian Beak, both 30-year veterans in the game industry, have built a new studio with Skydance Media (the studio behind Mission: Impossible, Top Gun: Maverick, The Old Guard, Grace and Frankie) that is laser-focused on premium action-adventure games with rich, compelling stories. Our first productions will tap into the traditions of adventure cinema to create an engaging, energetic experience that captures the spirit of TV and film to excite both gamers and non-gamers alike. These games will be best-in-class for both visual fidelity and innovative gameplay on the latest console platforms and PCs.
11 to 50 staff
Skyless Game Studios
Skyless Game Studios is a Philadelphia, PA based serious video game studio focused on games that have social, educational, or philanthropic impact. We formed our company in 2012 to empower non-profits, government agencies, academics, and other experts address serious issues using games as medium. Using the teaching power and immersion of games, we are able to consistently engage and educate our audience better than traditional channels. In today’s ever-connected world, engaging an audience can be a real challenge for many organizations. This is especially true for philanthropic, educational, and other social causes. Without a way to capture and hold people’s attention, many great causes fade out before being able to make substantial change. This is why we created Skyless Games: to use fun and engaging video games to help give a voice to the people trying to change the world. Our two most significant projects are Follow the Money and AssembleIt. Follow the Money is an anti-corruption training video game for law enforcement. And AssembleIt is a two-player, cooperative puzzle game for children with autism spectrum disorders and their families.
11 to 50 staff
Somatone Interactive Inc
A game with the perfect blend of visuals and sound can become an immersive and addictive experience. Somatone provides this experience with top quality sound design, original music composition, voice production, and expert audio implementation. We produce on time and within budget — providing our clients with the highest production values, ease of contracting, bundled services, and the benefits of our team’s combined decades of industry experience. Today, the Somatone staff has grown to include 5 sound designers, 4 composers, a voice over producer, and 2 project managers. We hold credit to more than games across all genres, including many top-sellers. Visit our website to learn more about our interactive audio artists, recent projects and releases, and to contact us about your next sound design project:
11 to 50 staff
Tetris
The Tetris® brand is one of the leading and most distinctive video game brands and franchises in the world. Created in 1984, the iconic game continues to be loved globally by people of all ages and all cultures, with over 520 million units sold worldwide. The Tetris brand’s global licensee network includes major video game publishers, including Nintendo and Sega, as well as many partners in electronics, toys and games, apparel, accessories, entertainment and more.
11 to 50 staff
The Believer Company
Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. Our Believers have built our lives around creating and serving games we’re proud of—from Words With Friends to League of Legends, from Destiny to PvZ. We hope you’ve enjoyed them, and if our wishes have come true, you’re still playing them today. We still think this is just the beginning. We believe today is a singular moment in the history of games. We believe our last half-century of progress has culminated in a global congregation of players, creators, and technologies that now make the difference between possible and impossible; player dreams that were previously unimaginable are now within our grasp. We’ve worked hard to unite the best and bravest game creators we know, to deliver next-generation experiences equal to this unparalleled moment of possibility. We are Believers, bonded together by a deep love for players and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run—to keep the fun going for as long as players keep believing. If that sounds like something YOU can believe in, drop us a line. We’re hiring.=)
11 to 50 staff
The Wildcard Alliance
2v2 Collectible Card Action Game where strategy and skill collide. Choose your champion, craft your deck, cast summons, and battle for victory in epic arenas. Headquartered in North America. Designed for an intergalactic experience. Wishlist on Steam NOW! https://store.steampowered.com/app/497120/Wildcard/
11 to 50 staff
Thekla, Inc
We are a small independent game studio led by Jonathan Blow, dedicated to creating games that combine artistry, intelligence, and technical excellence. Our projects — including Braid and The Witness — are known for their meticulous craftsmanship, philosophical depth, and enduring impact on players. We maintain a high bar for quality in both creative and technical work, and we value collaborators who bring rigor, focus, and problem-solving skills to the table.
11 to 50 staff
Treehouse Games
Treehouse is a game studio dedicated to collaborative games that help players share memorable experiences and deepen their friendships. Treehouse was started by industry veterans born from gaming powerhouses, including Riot Games, Bungie, and the original DotA, and successful startups like Sirvo Studios and Industrial Toys. We are combining genres and creating meaningful collaborative play to serve a growing, global audience of players who use games as their favorite way to hang out.
11 to 50 staff
Trinket Studios
Trinket Studios is a Chicago-based independent game studio co-founded by industry professionals Tom Eastman, Eric Huang, and Ben Perez. Tom, Eric and Ben met in 2009 while working for Disney Interactive’s Wideload Games. Over the next three years they collaborated on Disney’s Guilty Party (Wii, 2010), Avengers Initiative: Hulk (iOS / Android, 2012), and a host of unannounced projects. In 2012, the trio left to form Trinket Studios, where they quickly built up a handful of games and prototypes. Color Sheep and Orion’s Forge were released in early 2013. Following these mobile titles, the team began work on Battle Chef Brigade, which was published in 2018 by Adult Swim Games. They're now hard at work on Battle Suit Aces in conjunction with Outersloth.
1 to 10 staff