Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Epic Games
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.
1001 to 5000 staff
Flowplay
At FlowPlay we develop browser-based virtual world technology and games. We make immersive worlds and massive multiplayer games possible with no software required. Our flagship games are 7 Seas Casino, Casino World and Vegas World. We’re dedicated to growing our suite of virtual worlds and immersive games to reach new audiences.
51 to 200 staff
Geocaching Hq
Founded in Geocaching HQ is dedicated to inspiring and enabling adventure, exploration, community, and inclusiveness through a unique combination of outdoor recreation and location-based technology. Geocaching is the world's largest treasure hunting game. The game's passionate community of millions of players use the Geocaching® app and GPS-enabled devices to find cleverly hidden containers called geocaches. Today, there are more than 3 million geocaches in over 190 countries- Check out our available positions here:
51 to 200 staff
Gravity Interactive, Inc
Gravity Interactive was founded in California in early 2003 when online gaming industry in North America was still at a rudimentary stage of development. Since then, we have been actively servicing Gravity games to North American gamers as well as numerous other gamers from different countries. Gravity Interactive, Inc. is the wholly owned subsidiary of Gravity Co, Ltd. Headquartered in Seoul, Republic of Korea. Gravity Co, Ltd. is widely known for its successful development of the internationally acclaimed MMORPG title, Ragnarok Online, and is currently servicing the game to a wide range of gamers around the globe.
11 to 50 staff
Humble Bundle
Humble's mission is to be a force for good in the game industry and in the world. That mission began in 2010 with the launch of Humble Bundle’s first game bundle for charity—and since then, our efforts have grown to include regular bundles of games, books, and software supporting great charity causes; an online storefront; Humble Choice, our monthly gaming membership service; Humble Games, a publisher dedicated to supporting developers and delivering top-quality games to people around the world, and much more. Together with our community, we have raised $240 million for charity and counting.
51 to 200 staff
Jackbox Games
Hi! We’re Jackbox Games. You may know us from our mega-hit trivia comedy series YOU DON’T KNOW JACK. Or maybe you know us from Fibbage, Drawful, Quiplash, Trivia Murder Party, or any of the hit games from The Jackbox Party Pack series. Our latest releases include The Jackbox Survey Scramble and The Jackbox Party Pack 11.
51 to 200 staff
Jam City
Jam City is an award-winning entertainment company providing unique and deeply engaging mobile games that are played by tens of millions of people across the globe. Our teams and studios are located globally in cities including San Francisco, Toronto, Los Angeles, Buenos Aires, Berlin and more. Check out open roles on our team on jamcity.com/careers Led by CEO Josh Yguado, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games. Jam City’s global franchise Cookie Jam has generated more than half a billion dollars, and Panda Pop has more than 120 million downloads to date. The company also is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games around iconic entertainment brands. The company’s popular RPG game Harry Potter: Hogwarts Mystery was the #1 game in more than 40 countries at its launch in April 2018. Jam City has nine studios located in Los Angeles (HQ), Berlin, Buenos Aires, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto. The Jam City team is known for its creative excellence and technological innovation in key areas including storytelling, data science and audience insights.
501 to 1000 staff
Kingsisle Entertainment
We are the creators of the popular and critically acclaimed Wizard101 and Pirate101, which together have garnered over 50 Million registered players to date. Founded in 2005, with operations in the Dallas area and Austin, KingsIsle is creating MMO entertainment offerings that are innovative, compelling, uncommon and of high quality. We have brought together a team of highly creative, energetic, accomplished and skilled professionals to develop these projects. The team consists of individuals with unique and in-depth experience in the development of video games, online environments, communications and commercial software. KingsIsle is currently hiring at all levels and areas. Please check out our openings at https://kingsisle.catsone.com/careers/.
51 to 200 staff
Mass Media Games
Mass Media Games is currently comprised of a group of extremely talented, dedicated and experienced individuals who have been in the entertainment software design and development industry since the beginning. We have done every type of game, from arcade to FPS, mini-games to space operas, and mysteries to sports and designed more than 200 mini-games for the Muppets, Shrek, SpongeBob, Pac-Man, Do Unto Others, Midway 1-3 and the HotZone. We have worked on titles for every major game console since Nintendo SNES, in addition to Commodore 64 and Apple II. Most recent titles include: XCOM 2, Mafia 3, Evolve, Space Marine, Darksiders, Saints Row 2, and many more. We have taken on projects that nobody would touch and successfully ported titles that required the kind of skill that takes decades of experience to obtain. In 2018, Mass Media was purchased by 2K and is thriving 2K studio working on some of the biggest titles in the industry.
11 to 50 staff
Moblab
As an EdTech startup, MobLab has been focused on bringing interactive games and surveys to educational institutions, both in and out of classrooms, across the world since 2012. MobLab specializes in developing games and experiments for economics and management for high schools, colleges, and universities. Our platform has been used in hundreds of classrooms and by tens of thousands of students, augmenting lectures with engaging and immersive activities through which students learn by participating and exploring. Turn your classroom into a sandbox for first-hand learning and research with our networked games in markets, public goods, and voting. Available on iPhone, Android, and all browsers.
11 to 50 staff
Netherrealm Studios Wb Games
NetherRealm Studios, wholly owned by Warner Bros. Home Entertainment Group, is a leader in the development of interactive entertainment as the creator of the billion dollar Mortal Kombat franchise. Mortal Kombat has spawned two theatrical films, multiple television series, and has sold over 28 million games to date. Located in Chicago, Illinois the award-winning NetherRealm team has been working and creating games together since 1992. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room!
51 to 200 staff
Nintendo
Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co, Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit
1001 to 5000 staff
Playstudios
COMPANY: Ordinarily, we would devote this space to telling you all the typical things about our innovative company, our experienced management team, and our inspiring culture. But talk is cheap. So instead, we'll let our work speak for us. At the end of the day, it is the ultimate reflection of who we are and what we value. And through this work, we hope that principles like creativity, quality, and fun are seen as more than empty aspirations. We hope that they are recognized as the defining attributes of all that we do. CULTURE: We believe that a company culture is not defined by a brightly colored office, a nice ping pong table, or a well-stocked kitchen. We believe it is revealed in the number of times each day that we laugh out loud, learn something new, get inspired, look forward to a class reunion, take time for lunch, choose the music, test our limits, get what we need, ship something great, recognize our impact, and wake up excited. If that’s not your current career story, then we’d love to have you join ours. TEAM: PLAYSTUDIOS is the banner flown by a tight-knit crew of entrepreneurs, artists, software developers, product managers, and producers. Although we come from different lands and disciplines, we share a passion for our work and a belief in the opportunity we are pursuing.
201 to 500 staff
Razor Edge Games
At Razor Edge Games, we strive for the cutting edge in gaming. Welcome to our independent game studio with a unique creative process. Here, hundreds of employees located in over thirty countries telecommute each day to deliver engaging, immersive video games. Industry veterans work with college students to bring to life the vision of our CEO, Michael Weiser. Weiser founded our company from his home in Phoenix, AZ in 2014. Tired of the redundant shoot-em-up zombie games, he set out to bring together a team to create a challenging, non-linear open world RPG. Razor Edge Games and its developers were the result of this vision. To learn more about our company and its premier title, Epocylipse The Afterfall, please visit
201 to 500 staff
Respawn Entertainment
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
501 to 1000 staff
Sega Of America, Inc
SEGA of America, Inc. a rapidly expanding video games publisher and developer within the western market, and is the US arm of SEGA Sammy, a world leader in the provision of interactive entertainment both inside and outside the home. SEGA develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms such as Xbox, PlayStation platforms, Nintendo platforms, PC and wireless devices.
201 to 500 staff
Spatial
Spatial is a 3D interactive experience and gaming hub where creators & brands build and share Spatial Computing experiences. Think YouTube but for Interactive Media. Contact us: X/Twitter @spatial_io, Facebook @spatial_io, Instagram @spatial_io, YouTube @spatial.
11 to 50 staff
Stardock
HISTORY Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences®, Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more. Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing. FOR MORE INFORMATION Visit and follow @Stardock
51 to 200 staff
Super Evil Megacorp
We are the award winning, independent studio behind Vainglory and Catalyst Black, all powered by our proprietary E.V.I.L engine. We believe that gamers on every device deserve to play together in beautiful, responsive and deep experiences, whichever their native platform or control mechanism. Our globally distributed team of game makers are on a quest to make cross-platform games that excite our players and push both creative and technical boundaries. We experiment with ideas we believe deserve to exist, concepts that push the expectations of what’s possible for cross-platform play. We express our passion for the craft through standout visuals, deeply compelling gameplay and spellbinding worlds. We want every game we make to give a new and fun feeling to our players. We develop approaches to controls, technology, and systems that allow us to rapidly extend our designs to any platform without compromising on the core experience. Whether you enjoy playing on touch, controller, or mouse-and-keyboard, our games are built for you. We build experiences that foster memorable shared moments and deep human connections between players, whether through relaxed collaboration, intense competition, or the shared enjoyment of new worlds, stories and experiences. We collaborate with the best possible talent and partners. Our teams work every day to push the boundaries of gaming, and bring value and innovation to the space we love so much. Our leadership are accountable to make SEMC a better place to work, to serve and support our talent. Do you love being part of a remote and diverse team, building deeply engaging and technically outstanding multiplayer games? Do you constantly seek mastery and push the boundaries of your craft? Do you get things done, all while embracing the opportunities and constraints of new platforms, new business models, and a games industry in flux? If so, you could be one of us.
51 to 200 staff
Treyarch
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode. To learn more about our studio, please visit us at on Facebook at and @treyarch on Twitter.
201 to 500 staff
Unbroken Studios
Global team of veteran video game developers. Developing “Harry Potter: Quidditch Champions” available now! Our list of credits includes some of the most memorable game experiences from the last twenty years including blockbuster franchises such as Battlefield, Call of Duty, Medal of Honor, and God of War. Our “unbroken” passion for game development has endured the highs and lows of this industry. There’s nothing else we’d ever do.
11 to 50 staff
Undead Labs
PLEASE NOTE: All communication about open roles at Undead Labs will come from an @undeadlabs.com email address. We will never ask individuals to interview or share personal information through unofficial channels. Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. We are the creators of the hit zombie apocalypse survival franchise State of Decay. Undead Labs is a wholly owned subsidiary of Microsoft.
51 to 200 staff
Velan Studios, Inc
Velan Studios is a new development studio made up of a diverse team of game industry veterans. We have created hundreds of games, selling millions of copies over the past 25 years. Our team is embarking on a new journey to create breakthrough experimental games that will stoke the imagination and entertain, and new kinds of experiences that push the frontier of gaming forward.
51 to 200 staff
Visual Concepts
Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.
501 to 1000 staff