Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Wildworks
WildWorks (formerly Smart Bomb Interactive) is a leading developer of online worlds and F2P games for players of all ages. Founded by game industry veterans in 2003, we've assembled a development team that includes internationally acclaimed artists, engineers, designers, educators, online safety experts, and media professionals from many different disciplines. Together we create fun with substance, from online casual games to cutting-edge mobile titles. In 2010, we launched Animal Jam, an online playground for kids who love animals and the natural world, created in association with National Geographic. Animal Jam has been growing at an accelerated pace ever since, and is now the biggest online social network for kids in the world. Animal Jam - Play Wild! was launched for mobile devices in 2015, and this groundbreaking 3D virtual world is extending the Animal Jam experience to millions of new kids worldwide. What else has WildWorks done? Perhaps our greatest achievement is our company culture. Reach out to any of our folks and ask them about it - people love working here! If you'd like to join us in creating some of the most influential media for kids in the 21st century, check out the Careers section of our website at
51 to 200 staff
2k Vegas
2K Vegas, Inc. is a QA studio subsidiary of 2K, a wholly owned publishing label of Take-Two Interactive Software, Inc.(NASDAQ: TTWO), located in downtown Las Vegas, Nevada near the world famous Fremont Street Experience. The studio opened its doors on April 1, 2013 after moving from Northridge, California where they were previously located since 2006. Las Vegas was selected in anticipation of attracting top talent to assist 2K in maintaining its position as an industry leader. The studio is committed to providing consumers with high-quality interactive entertainment experiences, and quality assurance for 2K’s growing lineup of products for console systems, handheld gaming systems and personal computers, including smartphones, tablets and VR. 2K Vegas also features state of the art testing facilities, and the opportunity to work on some of the most critically and commercially successful title games to date, which have recently included NBA 2K20, WWE 2K20, XCOM 2, Sid Meier’s CIVILIZATION VI and MAFIA just to name a few.
201 to 500 staff
A5 Labs
We’re a team of tech entrepreneurs, AI scientists, online game operators, and die-hard fans, committed to shape the future of online competitive games where professionals and fans alike enjoy secure, fair and fun gaming entertainment.
51 to 200 staff
Archetype Entertainment
Archetype Entertainment is a video game studio based in Austin, TX. Archetype is a division of Wizards of the Coast.
1 to 10 staff
Armature Studio
Armature Studio is located in Austin, Texas and was founded in 2008 by the key developers of the acclaimed Nintendo Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games, and are looking to add to that roster. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling games. Titles we have worked on include Batman: Arkham City Blackgate with Warner Brothers Entertainment and ReCore with Microsoft Studios; as well as Where The Heart Leads and Dead Star with Sony: Fail Factory! and Sports Scramble for Oculus. Armature also pairs forces with some of the top studios in the industry on co-development projects, including Epic Games' Fortnite! We look forward to a future of exciting projects and continued growth. If you want to work with a close knit, experienced, agile team on projects that excite; if you like variety and an environment where you can grow and learn, then Armature Studio is your place!
11 to 50 staff
Atgames Cloud Holdings Ltd
AtGames® Cloud Holdings Ltd. develops innovative interactive entertainment products for worldwide distribution. Founded in 2001 by veterans in digital media and information technology industries, AtGames® has distribution channels in the United States, Latin America, Europe, Russia, Australia as well as in Asia. AtGames® maintains product development facilities at various locations. AtGames® best-selling product lines include popular retro gaming products like the Flashback series, Direct2Drive (D2D) digital game distribution service, Zooti™ tablets and Android™ - based gaming subscription service, and Silver Lining Systems® (SLS), a leader in high efficiency computing for data centers. With its own unique sales, marketing and technology strength, AtGames® has developed the advantage to expand the distribution of game products throughout the world across a wide range of distribution channels and emerging technologies. NOTE: The company names and product names are the registered trademark of each respective company.
51 to 200 staff
Atlas Reality, Inc
Atlas Reality is a mobile games technology company focused on re-defining the location-based game industry. We believe that location-based games are just scratching the surface of their long term potential; both in how they are created and how they are monetized. Our mission is to merge interactions between the physical and digital worlds like never before. We believe the next Metaverse is the one built on top of the real world.
11 to 50 staff
Atlus U.S.A., Inc
Atlus U.S.A, Inc. has become known across the industry as a mark of high-quality, deeply immersive, uniquely Japanese video game experiences. With award-winning titles that reach across a variety of genres and platforms, including the Shin Megami Tensei® and Persona® series of role-playing games, the ground-breaking action-adventure/puzzle game Catherine™, and the much-celebrated RPG Demon's Souls™, ATLUS is committed to offering the highest standard in interactive entertainment experiences.
11 to 50 staff
Babaroga
Babaroga was founded in 2002 and focused primarily on creating mobile games. Since then, Babaroga has become a significant player in mobile, VR, and Console space. Babaroga holds a multi-genre product portfolio that boats successful titles and continues to be a leader in developing award-winning and captivating cross-platform games and social applications. We make super-duper games!
11 to 50 staff
Breakaway Games
BreakAway is a leading developer of entertainment games and simulations that use virtual worlds to make our real world better. We use game technology to build solutions for real-world problems and deliver game-based tools and experiences that change the way people explore ideas, make decisions, communicate, and live their lives.
11 to 50 staff
Cd Distribution
CD Distribution is the leader in the distribution of video games, Consoles, Toys, Electronics and all games accessories with more than 20 years of experience in serving the Latin American market. We represent top video games producing companies in the United States like Electronic arts, Ubisoft, Sony, CAPCOM, Konami, Bethesda softworks and many more. Headquartered in Miami, Florida with offices in Chile, Columbia, Peru and multiple key partners around the world, we are well placed to serve our customer’s requirements. We are the complete solution for sales points in Latin America that are looking for a complete assortment of the all video games for PS-4, Xbox360, Nintendo DS, PS2,PS3, N64, XboxOne, Genesis, and many more. Our management team has an extensive experience within the online retail and distribution business, having been involved with several ventures in both North and South America. We have built a network of trusted partners and affiliates which have helped us make gaming in Latin America affordable for our customers. We are always looking for new partners - customers and suppliers. Please get in touch if you are interested in working together. Kindly contact us: Website - https://cddistribution.com/ Facebook - Instagram -
51 to 200 staff
Cloud Chamber
Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.
51 to 200 staff
Concrete Software
Concrete Software, established in 2003, is one of the first mobile game developer and publishers, known for building hit games in collaboration with major brands and IPs. Founded by industry veterans Keith Pichelman and Mike Lehne, who brought experience from top tech companies like IBM and Digital River, Concrete Software started with a mission to craft quality games that stand the test of time. One of our earliest successes, Aces® Texas Hold 'em, became a fan favorite on flip phones, Palm OS, and BlackBerry devices and helped launch our journey. Today, Concrete Software is home to a talented team of around 30 people and remains privately owned by its co-founders. Our portfolio includes long-standing hits like PGA TOUR Golf Shootout and PBA® Bowling Challenge, with a portfolio that has surpassed 100 million downloads. Concrete Software has been making games with the following recipe: • 2 ¾ parts Great Games • 2 ½ parts Awesome • 1 part Cement (we use volcanic ash & burnt lime, but ninjas or zombies will do in a pinch) • ½ part Love (if unavailable, use more Awesome) Yield: 100% Rock Solid Games™
11 to 50 staff
Cyan
Cyan creates worlds not yet imagined. Drawing on 30 years of experience, we continue to look for new ways to share intriguing and unexpected stories through video games. Our journey has had ups and downs, but we’re grateful to still be building the kinds of worlds our fans say they want to live in! A tiny history- Cyan began in 1987 and released three whimsical kids games: The Manhole, Cosmic Osmo, and Spelunx- Next was Myst. Sales for Myst and its sequel, Riven, now exceed 15 million copies and Myst holds the honor of being the best-selling video game of the 20th century- Four more Myst sequels followed, and then Obduction - a “spiritual successor” to Myst - became Cyan's first game to leap into VR- In 2020 the definitive modern version of Myst was released for Oculus Quest, with PC and PCVR versions coming in 2021- Today, Cyan continues development on their latest title, Firmament, expected to release in late 2022. Need the bigger story? Check it out: https://cyan.com/company/about-cyan/
11 to 50 staff
Dgn Games
We are DGN. Our mission is to bring our players moments of fun and excitement every day. Through a combination of loyalty, pride and strength, we’re driven to explore the dynamic gaming nature and innovate to deliver a next level user experience. Having emerged as a major player in the industry, we are on the hunt for future success, marking our territory as a global leader, while maintaining our resilience and doing what we love. Hear us ROAR!
51 to 200 staff
Disbelief
Experienced console, PC, Mac, VR and AR developers with a technology focus. We help teams small and large develop and ship games. Founded in 2014 by an experienced team of industry veterans, Disbelief has offices in Boston, MA and Chicago, IL. We’ve since helped multiple titles ship on console, PC and VR. We are care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology. We've been credited on titles such as Tiny Tina's Wonderlands, Minecraft, Gears Tactics, Gears 5, Borderlands 3, Wolves in the Walls, Torn, Borderlands 2 VR, and Perception.
51 to 200 staff
E-Line Media
Each week, across the planet, people spend three billion hours playing video games - so what if those games could be fun and entertaining as well as having a positive social impact? E-Line Media is a video game developer and publisher dedicate to helping making this incredible investment of time and energy something that is both fun and meaningful. Recognized as a pioneer in the games and social impact sector, E-Line is regularly featured at gaming conventions and educational forums - places that sit at the intersection of entertainment and enlightenment. E-Line has also been a key driver of high-profile impact game initiatives, including the National STEM Video Game Challenge (launched by President Obama), the Games and Learning Publishing Council (funded by the Gates Foundation), and the ASU Center for Games and Impact.
11 to 50 staff
Entertainment Software Association
The Entertainment Software Association (ESA) serves as the voice and advocate for the U.S. video game industry. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy. For more information, visit the ESA’s website or follow the ESA on Twitter @theESA.
11 to 50 staff
Farbridge
FarBridge in a game studio based in Austin, TX. Founded in 2017, our team has years of hands-on experience creating games and immersive experiences for a wide array of platforms and audiences.
11 to 50 staff
Funkitron
Funkitron, Inc. is an independent mobile game studio with a proven track record of creating successful, engaging, and data-driven free-to-play games for casual audiences. Founded by industry veteran Dave Walls, Funkitron has been building games for over 20 years, making us one of the longest-running independently owned game developers in the Boston area. Our portfolio includes long-tail performers like Slingo Quest and Cascade, as well as high-profile IP collaborations such as RuPaul’s Match Queen. We focus on match-3, word, and puzzle games—genres that are accessible, monetizable, and perfect for live operations and community retention strategies. Funkitron combines creative gameplay design with deep monetization expertise and lean, efficient development processes. Our games are built in Unity, optimized for cross-platform deployment, and designed from the ground up with live ops, retention, and UA performance in mind. We understand how to operate in today’s free-to-play economy—balancing player delight with business fundamentals. Our experienced team knows how to:* Identify scalable game mechanics and metas to drive both fun and monetization * Integrate third-party IP without diluting core gameplay * Optimize LTV through continuous tuning and A/B testing * Manage UA with strong ROAS discipline * Deliver live content at sustainable cadence to keep players coming back for more We’re proud to be nimble, independent, and focused on long-term success over short-term hype. Whether you’re an investor looking for a seasoned team with efficient execution or a brand exploring interactive partnerships, Funkitron is a studio built for scale, collaboration, and staying power. Thanks for playing-Team Funkitron
11 to 50 staff
Gameu
GameU was founded by a gaming industry pro who was frustrated by the amount of time his kids spent zoning out in front of a screen. GameU rapidly grew into an online learning platform that uses video games to teach kids of all abilities valuable skills in Science, Technology, Engineering, Arts, and Math through fun and engaging classes such as: Game Design Coding Robotics 2D & 3D Digital Art Minecraft & Roblox Modding And more! Our professional instructors have real-world experience working with top gaming and tech companies like Microsoft, Activision, EA, and more. With GameU, parents worldwide can help their children develop marketable STEAM and social skills, connect with like-minded peers, and set themselves up for future success, all from the comfort of home.
51 to 200 staff
Gamigo Group
The gamigo group is one of the leading publishers of online and mobile games in Europe and North America. The diverse games portfolio includes titles such as Fiesta Online, Trove, Wizard101and Rift. With more than 250 employees, the gamigo group is one of the largest employers in the games industry. In addition to its German locations in Hamburg (HQ) and Berlin, the group has offices in Austin (USA), Seville (Spain) and Cebu (Philippines). The gamigo group includes companies such as gamigo AG, gamigo US Inc, gamigo Publishing GmbH, Kingsisle Entertainment, Inc. and AxesInMotion, S.L. The group strives to grow organically as wells through acquisitions. Since 2013, gamigo group has made more than 25 acquisitions, including gaming, and technology companies as well as individual game assets. The gamigo group is part of Verve Group SE.
201 to 500 staff
Godspeed Games
GodSpeed Games is one of the leading Games and Technology companies, providing Game Development, Live Ops as a Service, Game Porting, Game Testing and Game Support Services to global leading companies. We are a licensed studio with Nintendo, Sony and Microsoft with access to all the latest hardware, be it Nintendo Switch, Xbox One or PlayStation 4/PlayStation Pro. Our Multi-platform expertise for Game Development, Game Porting and QA Testing are under one roof to assist our partners from conceptualization stage till the final quality product. With over 50+ years of combined experience, the GodSpeed team has worked on various gaming platforms. We are specialized in various programming languages and scripts and have worked on most of the industry-relevant engines. We are also a dedicated force with Live Ops expertise and are assisting Studios across the globe in managing their games to maximize user retention and engagement. Our Verticals: Game Development Game Porting Game Testing Game Publishing Mobile Apps Development Website and Digital Testing Mobile Apps Testing End to End Game Development Live Ops Strategies VR/AR Development
51 to 200 staff
Gungho Online Entertainment America, Inc
GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America's content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in Redondo Beach, CA.
11 to 50 staff