Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Heavy Iron Studios, Inc
Recognized as a leader in developing mass-market titles for video game consoles, Heavy Iron Studios, Inc. is an independent video game developer, based in Los Angeles, California. Originally founded as a THQ studio in Heavy Iron has worked in close partnership over the years with creators of high-profile animated feature film and licensed TV properties from Disney*Pixar, Nickelodeon, Warner Bros, 20th Century Fox and Zuffa/UFC to offer compelling, interactive gaming experiences across multiple generations of console platforms. Heavy Iron Studios, Inc. has been a wholly independent and privately held company since June 2009 with a combined total of over 36 million units in sales, generating over $500 million in revenue. In 2021, Heavy Iron became part of the Keywords Studios family via acquisition.
51 to 200 staff
Illfonic
Founded in 2007, IllFonic is an independent video game developer with studios in Golden, Colorado and Tacoma, Washington. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.
11 to 50 staff
Interplay Entertainment Corp
By Gamers. For Gamers. Founded in 1983, Interplay Entertainment is a developer, publisher and licensor of video game software headquartered in Southern California. Interplay is best known for its successful titles in the Role-Playing Game (RPG) genre, with hits like Fallout® 1 & 2, Planescape: Torment and the Baldur's Gate series. We have produced and licensed titles for many of the most popular interactive entertainment software platforms in the action/arcade, adventure/RPG and strategy/puzzle categories. Our portfolio of well recognized Intellectual Properties includes Battlechess, Clayfighter, Dark Alliance, Descent, Earthworm Jim, Freespace, Giants, Messiah, MDK, Run Like Hell and Sacrifice amongst others. We seek to publish or license out interactive entertainment software titles that are, or have the potential to become, franchise software titles that can be leveraged across several releases and/or platforms, and have published or licensed many such successful franchise titles to date.
11 to 50 staff
Inxile Entertainment
We’re an Xbox Game Studio in Orange County and New Orleans, headed by Brian Fargo. Made Wasteland 3. Currently working on something secret.
51 to 200 staff
K2 Network
K2 Network operates global MMOs with more than 23 million registered users in markets such as US, Europe, Turkey, India and South America. The company is headquartered in Irvine, California with global operations in Sao Paulo, London, Istanbul, Bangalore and Seoul. K2 Network publishes and services highly engaging online games and cultivates dynamic player communities. The company puts GamersFirst(TM) by giving them free access to compelling titles through
201 to 500 staff
Kongregate
Kongregate brings fun to the world! As a leading game developer and architect of gaming portal Kongregate.com, we are a community of creators driven to share our passion with the world. Our mobile games, including the hit collectible card game Animation Throwdown, have been downloaded hundreds of millions of times! Today we’re pouring our community-driven spirit into exploring the future of gaming and are diving headfirst into blockchain technology. We’re fearlessly exploring what’s currently possible and what could be the future of the gaming industry. For more information on open positions at Kongregate, please visit:
51 to 200 staff
Manticore Games Inc
Located in San Mateo, CA, Manticore Games™ is the developer and operator of the Core Platform™, a digital playground and community designed to unleash imagination and explore new play experiences. Manticore Games was established by industry veterans from Electronic Arts, Blizzard, Respawn, Xfire, Roblox, Trion Worlds, Crystal Dynamics and Zynga. On September 25, we released Out of Time, a first-of-its-kind multiplayer roguelite for players who love fast-paced cooperative action and build experimentation. This gear-first roguelite transforms teamwork into pure, shared power with a unique Tether system that turns every 15-minute run into a new, synergistic, and instantly rewarding adventure. Coming to Steam December 16. Wishlist now: https://store.steampowered.com/app/4038140/Out_of_Time/
51 to 200 staff
Mercenary Technology
Mercenary Technology is a professional video game development and consulting studio founded in 2010 by industry veterans with decades of combined experience. Our mission is to solve hard problems and create well-crafted, polished, and innovative games. Our expertise is in shipping cross-platform titles on all platforms: PlayStation, Xbox, Switch, PC, iOS, Android, and VR. Our experience includes working with a variety of game engines including Unreal Engine, Unity, Frostbite, Lumberyard, and custom engines.
11 to 50 staff
Misfits Gaming Group
Misfits Gaming Group (Misfits) is an interactive entertainment company that exists to elevate play through the crafting of superior-quality, exceptionally fun experiences that leap off the screen to connect and engage people in safe, fun communities. We do this through our interactive experiences, content, and live events. Our purpose is to spark joy and connection through the magic of play.
51 to 200 staff
N-Space
With 20 years as a game studio, n-Space is ready to breakthrough as an independent developer to create games that we are passionate about. Combining extensive experience, world-class talent, and fierce tenacity we are focused on the future of developing our own titles. Combining strategic additions of top industry talent with its proven team of dedicated professionals, n-Space has experience spanning nearly every genre and on every gaming platform. n-Space is currently hard at work on Sword Coast Legends. Sword Coat Legends Info: Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. With a deep narrative developed by a team of long-time industry veterans and a partnership with Wizards of the Coast, the single player campaign of Sword Coast Legends brings the world of Faerûn home like never before. Sword Coast Legends also brings the roleplaying dynamic between players and Dungeon Masters to life with DM Mode, a first-of-its-kind real-time experience in which Dungeon Masters guide players through unique customizable adventures. In DM Mode, the Dungeon Master engages players and empowers them to have fun in a way that suits the party best while creating a tailored, non-adversarial 4 with 1 experience that any RPG or pen-and-paper fan will enjoy.
51 to 200 staff
Nway
At nWay, we envision the future of gaming by constantly innovating our game offerings. We aim for our gamers to experience immersive worlds and cutting-edge technology. As the developer and publisher behind Wreck League, Olympic Games Jam Beijing 2022, Power Rangers: Battle for the Grid, Power Rangers: Legacy Wars, and dozens more, we have been at the forefront of the gaming industry on mobile, PC and Console. Founded in 2011 by gaming and start-up veterans, our mission is to deliver the excitement of real-time multiplayer games across various platforms. We strive for high-quality work that is also entertaining, sharing our love for fighting games and storytelling through our projects. For more information about nWay and nWayPlay, visit and
51 to 200 staff
Owlchemy Labs
Owlchemy Labs is an XR studio with a passion for polished, playful VR games and experiences. Founded in 2010 and based out of Austin, TX, we believe that natural, spatial interactions make virtual reality the ultimate destination for new forms of gameplay and immersion. We love building experiences for everyone: oozing with style, absurdly funny, and with ground-breaking accessibility to bring more joy to more people. Acquired by Google in 2017, Owlchemy continues to share its pioneering experiments and VR best practices through blog posts, white papers, and talks around the globe to improve VR for Everyone. More information can be found at owlchemylabs.com
51 to 200 staff
Panic Button
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next!(Hint: It’s probably not Horizon: Zero Dawn for Switch.)
51 to 200 staff
Perblue
FREEDOM OF PLAY From our bootstrapped start in our college apartments in 2008, we've grown into a venture-backed mobile gaming studio with a talented team of 60 people. Our free-to-play mobile games are played by more than a million people around the world every day. We've been written up in the New York Times and Forbes, and our workplace has been named a “Top Developer” by Google, and a “Best Place to Work” and “Madison's Favorite Tech Startup” by our local community. Our culture is fast-moving, fun, and highly collaborative, with experienced professionals from across the game industry. It would be great to hear from you even if you don't see a position open that fits your background as we're always networking with industry professionals. Come grow with us!
51 to 200 staff
Pixel Dash Studios
Located in Baton Rouge, Pixel Dash Studios LLC is a digital media production company specializing in video game development, virtual reality, graphic design, and 3D animation. Whether designing original products from the ground up or working with clients to extend existing ideas, Pixel Dash Studios has the agility and expertise to develop for a range of platforms including mobile, PC, web, and consoles.
11 to 50 staff
Playerauctions, Inc
PlayerAuctions, Inc. is part of the world ‘s largest network of eCommerce exchanges for digital products and services. We operate marketplaces where customers from around the world connect to buy and sell. We are rapidly expanding our brands in China and the US, and are actively recruiting high caliber professionals who wish to develop their careers as part of our dynamic organization. • HQ Location: Los Angeles, USA • Branch offices: Shanghai, Manila, Hong Kong, Seoul
51 to 200 staff
Playgig
Playgig is an independent game studio focused on creating emotionally resonant games. We believe great games come from strong ideas, tight teams, and relentless iteration. Our first title, Mystic Kingdoms, is a next-gen MOBA built for players who crave strategic and responsive gameplay across mobile, console, and PC. Based in El Segundo, we work closely to move fast, adapt quickly, and push the boundaries of creative and technical design. We're exploring new ways to unlock engagement, expression, and meaningful player journeys.
11 to 50 staff
Playq
PlayQ is a rapidly growing global entertainment and technology company delivering high-quality mobile titles and innovative game development solutions to a worldwide audience. Our games have been downloaded more than 60 million times across the globe, with millions of users playing every day! Our dedicated teams, based in downtown Santa Monica, CA, work together to craft the clever, visually stunning, and unforgettable experiences that our players love. Our emphasis on individual leadership means each team member has the opportunity to make a big impact, while our commitment to creative freedom gives them the ability to create whatever they can imagine. It’s this mindset that has led us to develop our own IP, infuse games with rich storytelling, build our own development tools, and solve the deepest technical challenges - all in the name of disrupting the mobile gaming landscape. Interested? Then welcome to our world of play! Apply today:
51 to 200 staff
Raw Thrills
Raw Thrills, Inc. was founded in 2001 by Eugene Jarvis, Andrew Eloff, and Deepak Deo to create the finest arcade video game entertainment for the world market. Led by veteran arcade game designer Eugene Jarvis, whose credits include Defender, Robotron, NARC, Smash TV and the popular Cruis’n series of adventure driving games, Raw Thrills has brought new life to the arcade scene with the release of Target:Terror, The Fast and the Furious, DRIFT and SuperBikes. In 2006, Raw Thrills merged with the renowned game development studio, Play Mechanix, to create a new world leader in arcade games. Founded in 1995 by George Petro, a former designer of Midway Games, Play Mechanix’s legendary design team are the creators of the famed Big Buck Hunter game series and Deal Or No Deal. Raw Thrills and Play Mechanix develops hit arcade games of all styles, from hunting games to driving simulators to ticket redemption games.
51 to 200 staff
Red Storm Entertainment
Located in the heart of North Carolina’s Research Triangle, Red Storm Entertainment is building on a legendary history of innovation to create the cutting-edge game experiences of tomorrow. The studio has grown into a major game developer and delivered success after success with ongoing contributions to Ghost Recon, Rainbow Six, Far Cry, Rocksmith, and other notable Ubisoft brands. Respected throughout the industry for its experienced, talented, and knowledgeable team, Red Storm takes pride in fostering a creative and engaging environment where individuals are empowered to make quality games. Red Storm is steadfast in its mission to adapt and grow in order to reach new audiences and create top-quality, innovative gaming experiences. With access to the best tools and a proven formula for success, Red Storm Entertainment is poised to take advantage of the endless opportunities provided by the next generation of gaming.
201 to 500 staff
Second Dinner
Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation! Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside.
51 to 200 staff
Squanch Games
At Squanch Games our aim is to make and collaborate on funny, imaginative, story-driven game experiences of all sizes across all platforms. You can see all of our job postings here! We're currently recruiting for: Lead Animator Lead VFX Artist Senior Concept Artist Senior Character Artist Senior Gameplay Engineer Senior Combat Designer VFX Artist Senior Technical Animator & Rigger Sound Designer Mid-level Gameplay Engineer Tools & Build Engineer Combat Designer
51 to 200 staff
Statespace
We're using cognitive science and artificial intelligence to revolutionize the way humans improve. Leveraging our expertise as neuroscientists, data scientists, video game developers, and computer visionaries, our products bring much needed standardized performance analytics to training.
11 to 50 staff
Steel Wool Studios
Steel Wool Studios is an independent studio based in Oakland, CA. From entertainment to enterprise, we create games and content for all. Our studio is founded by veterans of Pixar, Intel, and Telltale Games, who bring decades of experience to every project. With an insanely talented crew of artists and engineers, we’re here to push the boundaries and help define the next era of gaming.
11 to 50 staff