Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Hardsuit Labs
Hardsuit Labs was founded in 2015 with the same goal as every other game development studio that has ever existed – to make great games. What sets us apart is the way we make that happen: It’s all about our people. It takes talented, driven people to make great games. Here at Hardsuit Labs, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to do what they do best – to make great games. Our teams are diverse, respectful, and collaborative, as we value every individual’s story. Through our real identities and experiences, we nurture the studio and craft compelling games.
51 to 200 staff
High Moon Studios
Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Modern Warfare II, Black Ops Cold War and Warzone 2.0, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County. Our pride is our people and the experiences we have optimally crafted for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques crafted to boost efficiency and product quality, which in turn enhances our studio's quality of life. High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at
51 to 200 staff
Iep
Change underpins every aspect of the video game industry. From new technologies, to shifting business models, agility is critical to success in today's competitive landscape. For an enlightened workforce, change is the ultimate training ground; a golden opportunity to acquire new skills and grow in confidence. Yet most leaders manage change poorly. They force their vision into existence through sheer will and determination, while leaving a trail of impacted employees and cultural carnage that must eventually be accounted for. There is a better way. By helping organizations to obtain a more agile, engaged, and resilient workforce, IEP allows inspired leaders to bring their ideas to life while empowering their employees. From new hires to your senior staff, IEP augments your learning and development programs to help your business evolve from where it is now, to where you envision it in the future.
1 to 10 staff
Ink Games
INK is the world’s first gaming and social platform that will pay millions of users to grow the world’s largest network. We are creating a virtual playground where the landscape is left up to our most important component: you! The INK Games team is made up of Emmy-nominated developers and executives with decades of leadership experience in the gaming industry. INK is pioneering the monetization movement by rewarding you for your influence, no matter how big or small. Check us out at inkgames.com and be a part of the build! We are hiring! We are looking for top talent to join our team. Message us for more info. We are looking to fill the following positions- Software Engineer (Unity client or full stack)- UI/UX artist - Tech Artist
11 to 50 staff
Koin Games
Koin Games is a cutting-edge, blockchain-enhanced video game development company. Our mission is to revolutionize the gaming industry by putting the power to own the gaming experience in the hands of the players. But we are not doing it alone! The Koin Games Dev Squad is a collection of technology and gaming enthusiasts who will give us input, insight and inspiration and will become among the first people to play our game. Join us.
51 to 200 staff
Liquid And Grit
Liquid and Grit delivers in-depth analysis, insights, and reports tailored to the mobile gaming and app industries. Our team of experts meticulously studies and tracks the latest trends, updates, and data shaping these dynamic markets, helping our clients stay ahead in a fast-paced environment. Services Offered- Comprehensive Mobile Game and App Reports: Detailed insights on product mechanics, market trends, and user behavior to drive growth and innovation- Game and App Design Analysis: Actionable recommendations to optimize user engagement and monetization strategies- Bespoke Custom Research: Tailored studies to address specific business challenges and opportunities for games and apps alike. Why partner with us- Industry Expertise: We possess extensive industry knowledge and experience which enables us to deliver world-class insights and analysis- Data-Driven Approach: Our keen focus on data ensures accuracy, reliability, and effectiveness in everything we do- Client-Centric Approach: We prioritize client goals, delivering customized solutions that produce measurable results.
11 to 50 staff
Magic Fuel Games Inc
At Magic Fuel Games we are focused on developing games that capture and ignite the imagination of players.
11 to 50 staff
Maximum Games
Maximum Games is one of the fastest growing top 20 video game publishers in the world. As a global full-service publisher, we handle all levels of video game publishing across every genre and major platform. Modus Games is a new label of Maximum Games focused on bringing publishing services to the best independent developers around the world. The Modus label leverages our global resources and expertise to ensure each title is critically and commercially successful.
51 to 200 staff
Meme Inc
Meme designs, develops and publishes the next generation of social casino games. Meme's slots are played all over the world with it's popular Xtreme Slots casino game, creating an enjoyable, social driven experience for the mobile players of different countries.
1 to 10 staff
Modus Games
Modus Games is focused on bringing the highest level of publishing services to the best developers around the world. We're one of the fastest growing full-service game publishers in the world, and are comprised of industry veterans, gamers, and developers. We offer a pain-free partnership that disrupts traditional conventions and redefines the studio-publisher relationship.
51 to 200 staff
Naughty Dog
For 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of interactive storytelling, gameplay, and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. We're also proud to say that both games are now available for the first time on PC. We’re currently busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
201 to 500 staff
Nodecraft
Nodecraft is a made-for-gaming cloud platform that does the same thing Squarespace did for web hosting, but for online gaming. It doesn't matter if you're a gamer or just a mom trying to setup a server for your children; you no longer need to know anything about servers, code, or have any tech skills to create your own multiplayer server. Nodecraft offers an easy to use subscription service that sets up the server for you and offers quick customer service in case you need any help. Unlike traditional game server hosts, Nodecraft offers a Netflix-style subscription model that allows you to create a server for any game in the platform, and swap between games at no extra cost. For gamers, who have on average 12+ games, this is a game changer, as they can play more gamers with friends, without having to break their budget.
11 to 50 staff
Oxide Games
Oxide Games is as the forefront of next-generation technology and gaming. At Oxide we do more than just make great games; we also aim to be technical innovators. We have built our own custom game engine, Nitrous, that is widely recognized as best-in-class in the next generation of game engines.
51 to 200 staff
Playsaurus Inc
Playsaurus, Inc. is an independent game studio based in Southern California. Playsaurus was founded in 2011 and is focused on the development and publishing of idle games. Our mission is to bring enjoyment to players around the world through simple yet satisfying gameplay.
11 to 50 staff
Popcap Games
PopCap is an award-winning game development studio located in downtown Seattle, nestled between the ocean and mountains of the great Pacific Northwest. Founded in PopCap, best known for Bejeweled, Peggle, Zuma, Insaniquarium and Plants vs. Zombies is an Electronic Arts studio. Fueled by gems, frogs, unicorns, mermaids, and brainz, we’re a passionate group of creators focused on building high-quality games for fans worldwide.
51 to 200 staff
Question
Game studio made up of industry veterans that draw on a long history of immersive sims and spooky weirdness with strong central narratives and diverse player-enabling systems. We are proud to announce **The Killing Stone**, a new deckbuilding card battler wrapped in a 17th century folk horror narrative. Wishlist it on Steam to stay up to date! https://store.steampowered.com/app/2781470/The_Killing_Stone/ The Magic Circle Released on Jul 9, 2015 for Steam (Windows, Mac, and Linux) PS4 released on April 26th, 2016. Xbox One released on June 29th, 2016 The Blackout Club Launched Early Access on Steam for PC in October 2018 Xbox One, PlayStation 4, and PC full version released on Jul 29, 2019
11 to 50 staff
Ryzin Art
Ryzin Art is a fully artist-owned production studio specializing in creating hard surface art for video games. Established in 2016, the studio was founded by Alan Van Ryzin to meet the growing demand for high-quality hard surface art in gaming. Driven by a passion for collaboration and purposeful art creation, the Ryzin Art team consistently produces exceptional work. In just six years, the studio has grown to a remarkable team of over 45 artists and has successfully contributed to more than 17 games. With a commitment to excellence and innovation, Ryzin Art continues to make a significant impact on the gaming industry, pushing creative boundaries and enhancing the player experience.
11 to 50 staff
Sanzaru
Our mission is to bring together a group of talented individuals to share a common vision to develop fun to play, visually stunning and technically spectacular console games. Sanzaru are the famous 3 wise monkeys – the founding philosophy for Sanzaru Games is that great games are a function of good design, beautiful, clear visuals and a strong technology base to deliver these.
51 to 200 staff
Seed Electronic Arts
SEED is a cross-disciplinary R&D team within Electronic Arts. Our mission is to explore, build, and help define the future of interactive entertainment.
5001 to 10000 staff
Stadia
Stadia is a cloud gaming subscription service operated by multinational technology company Google. It is capable of streaming video games in 4K resolution at 60 frames per second, with support for high-dynamic-range, to players via the company's numerous data centers across the globe. It will be accessible through the company's Google Chrome web browser. The service's integration with YouTube, and its "state share" feature which allows viewers of a Stadia stream to launch a game on the service on the same save state as the streamer, has been used as a selling point for the service. It is compatible with HID class USB controllers, though a proprietary controller manufactured by Google with a direct Wi-Fi link to data centers will be made available alongside the service.
10001+ staff
Storm8
Leading mobile game network Storm8 creates a world of play and discovery. Based in San Mateo, California, Storm8’s network includes over 45 games published across multiple genres—so there is something for everyone. Storm8’s high-quality experiences and deep storytelling keep global users engaged, whether they play for minutes or hours at a time. For more information, please visit
51 to 200 staff
Sucker Punch Productions
Sucker Punch Productions was born in 1997 with a mission to make great games, and we’ve spent every year since doing just that. We produced three award-winning PlayStation 2 games starring the wily raccoon thief Sly Cooper, all of which were met with critical acclaim, commercial success, and a few cabinets’ worth of fan mail - some of it written in crayon. In 2009, we released inFAMOUS, an open-world superhero game on PlayStation 3 starring Cole MacGrath, a bike messenger with electricity-based superpowers who could become a hero or villain depending on your choices. After great reviews and a successful launch for inFAMOUS, we released inFAMOUS 2 in 2011, and continued the franchise in 2014 on PS4 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail ‘Fetch’ Walker. Most recently we released Ghost of Tsushima, a new IP for PS4/5 set in Feudal Japan. Ghost of Tsushima focuses on one of the last-surviving Samurai, Jin Sakai, as he takes on fearsome invaders from the Mongol Empire. It was an ambitious project, and one we couldn’t be more proud of. We've also just announced our newest project, Ghost of Yotei, with a new protagonist and a new setting. Launching in 2025. Sucker Punch takes up two full floors of a beautiful building in downtown Bellevue. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games. Follow us on Twitter for the latest job postings:@SuckerPunchJobs
51 to 200 staff
Telltale Games
Telltale Games helped pioneer episodic narrative games. Now, working with a team of talented industry veterans, we honor that tradition while pushing the boundaries of interactive storytelling. Telltale’s games and stories—they move people. Telltale’s legacy includes several award-winning and best-selling franchises including Batman: The Telltale Series, The Wolf Among Us, and more. Over 80 Awards since the studio was founded. As the new Telltale, we’ve already announced that The Wolf Among Us 2 is in development (12/2019) – and we’re just getting started. Telltale continues to expand its lineup with internationally recognized and acclaimed properties from partners such as DC Comics and other unannounced stories that capture the imaginations of gamers across the world. The new Telltale uses a distributed development model. Our new workflow is based around sustainable business practices. We are using a modern engine and pipeline – built upon the Unreal Engine. We are focused and functioning as a digital-first developer and publisher of games on Xbox, PlayStation, Switch, PC, Android, and iOS devices. Most importantly, we value every team member, working to create stories that inspire people. We’re excited to set the foundations for the next great wave of Telltale’s narrative experiences. With you. Telltale is located in Malibu & Corte Madera, California – both beautiful locations with easy access to the spectacular California coast. We offer a competitive salary commensurate with your experience, benefits, and an exciting and collaborative work environment.
11 to 50 staff
Tempo
You may have heard of us before, just with a slightly different name. As Tempo//Storm, we took our first steps into the burgeoning esports industry back in 2014. Over time, we fielded teams in multiple titles, racking up trophies and establishing ourselves as a champion organization. It was a whirlwind journey, filled with excitement, challenges, and triumphs—and we made memories that we’ll treasure for a lifetime. Now, more than a decade later, we want our fans to create some of these treasured memories for themselves. We’re making a game of our own: The Bazaar. Plunging into development is, of course, a massive challenge and a monumental risk—but if our finished product looks anything like our vision, it will all be worth it. So let us reintroduce ourselves: We’re Tempo. We’re on a journey to craft a rich gaming experience and create meaningful, lasting memories. Care to join us?>>Check out our game https://playthebazaar.com/
51 to 200 staff