Derick Ballard
Senior Environment Artist at Tripwire Interactive
Based in Canton, United States
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Canton
Industry
Computer Games
Company size
106
Contact information
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d•••••••@tripwireinteractive.com
Phone
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Background
About Derick Ballard
I am a Senior Environment Artist with over 10 years in the gaming industry. Along with an extensive background in organic and hard-surface asset creation, I've also developed a deep understanding of material creation using the PBR workflow. My objective is to continuously push the aesthetic limits of our platforms while respecting the game-play goals of our project in order to deliver an excellent, polished experience for the player. SKILLS Digital Modeling Digital Sculpting Material Creation (PBR) Level Design Environmental Lighting Graphic Art TOOLS Autodesk 3D Studio Max Autodesk Maya Pixologic Zbrush Adobe Photoshop Allegorithmic Substance Designer Allegorithmic Substance Painter Unreal (UDK) Game Engine Unity Game Engine World Machine Tortoise SVN Perforce JIRA Confluence
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