Martin Ericsson
Consulting Narrative Director at Sharkmob
Based in Malmo, Sweden
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Seniority
Director
Department
Art, Culture and Creative Professionals
Location
Malmo
Industry
Computer Games
Company size
326
Contact information
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m•••••••@sharkmob.com
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5 credits+46 ••• •••• ••••
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Background
About Martin Ericsson
Writer, designer, producer and creative leader with extensive games and TV- industry experience. Knows: Perfect written English and Swedish, some German, game systems design (especially TTRPG, larp and digital games dialogue systems), fiction writing, RPG design, dramatic writing for interactive formats, scriptwriting for TV, project leadership, sales and pitching and relevant software Major Awards: 2008 EMMY (Best Interactive TV service (The Truth About Marika) 2018 ORIGINS (Audience choice for Best Roleplaying Game (Vampire: The Masquerade 5th edition). Recent work: 2022- Present Employed as Game Design Lecturer at Uppsala University 2021 BLOODHUNT. Content writer and lore consultant for the upcoming Vampire: The Masquerade- based Battle Royale by Sharkmob. Location descriptions, blog- posts, condensed lore, weapon- and item- texts, radio chatter and dialogue. 2014 – 2019 Lead Storyteller (Creative Director) for WORLD OF DARKNESS at White Wolf / Paradox. I worked on securing the deal between CCP and Paradox, and spent four years re- designing and managing the content-side of the classic 1990’s setting (Vampire: The Masquerade, etc.) as well as working to acquire, evaluate and educate dozens of licensees that expressed interest in making games in the WoD setting. The work resulted in dozens of digital, tabletop and other franchised products, either released or in current development. 2018 - 2019 VAMPIRE: The Masquerade V5 TTRPG. As creative lead I developed, co- authored and designed the core book and its first two supplements (Camarilla and Anarch). Now in 4:th printing and distributed by Renegade Games. 2012 – 2014 Senior Content Developer for CCP’s “World of Darkness” 2012-14. Wrote and implemented stories and systems for the never launched MMO. Included a dynamic system for urban decay, hundreds of stories and the system of “Blood Humors” I later used in V5. The Spiral (VRT, 2010) and The Truth About Marika (SVT, 2007). The first of these two “participatory TV- shows” challenged viewers to find Marika through a vast Alternate Reality Game integrated with the broadcast show. The Spiral was an EU-wide collaboration about art theft and activism. Interactive Institute / SICS Research and prototype design for larp-like Alternate Reality Games. Findings in Pervasive games: theory and design (M Montola, J Stenros, A Waern – 2009) Legendary LARP- designer. I have written and run more than 30 Live Action Roleplaying Games since 1991.
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